@tolkienofcolourweek day seven | gender | gender among the sun-dwarves and their southern kin
All seven clans of the dwarves have distinct ideas of gender, some overlapping with their sister-clans and others with concepts unique to themselves. For dwarves, gender is a sacred personal identity, never assumed or assigned at birth, and rarely explained to non-dwarf outsiders. As a dwarf comes of age, they are expected to declare a gender, usually signified through some exterior symbol (such as a style of braiding or beading, dyed hair, or jewelry, depending on their clan’s customs). Sex is viewed as an entirely separate concept completely divorced from gender; as all dwarves are bearded and most very stout, the traits mortal men use to distinguish sex do not apply. Gender is indicated to others through dress and symbolism, but sex is a private matter between one’s self and one’s procreative partner, should the circumstance arise, and rarely of concern otherwise. The Longbeards and the Blue-dwarves of the West are the most inclined to interact with other species, and have borrowed some of their gender concepts from those other kindreds; the Stiffbeards of the North are deeply isolated and secretive with their ideas of gender; but the Sun-dwarves of the East and the Ironfists of the South share certain similarities in understanding, and are most inclined to trade with one another, leading to a shared kinship between the three, for the Ironfists have long been sundered from their sister-clan of the Stiffbeards. Among the Sun-dwarves of the East, there are three primary gender categories: khulz (male), zain (female), and zatakhuzdûn (self-made; often abbreviated as zatak). Roughly two-fifths of the population identify as khulz, another two-fifths as zain, and the final one-fifth as zatak. In the Blacklock clan, these genders are largely personal identities with little bearing on social status or ability, treated more as a culmination of spiritual exploration than as a marker of one’s place in Blacklock culture. The Stonefoot clan shares these genders, but has in addition seven secondary genders, deeply connected to a dwarf’s chosen craft. These are zaraz (wood), aban (stone), zirin (iron), kheled (glass), ubraz (gold), kibil (silver), and urus (fire). Each secondary gender fulfills a specific role in Stonefoot society, and these genders may change over time if a dwarf moves from one craft to another. Indeed, the ubraz gender is inherently a gender one must achieve through time and experience in a leadership role. A Stonefoot dwarf may also have multiple secondary genders, should they be accomplished in more than one craft, though this is rare. The Ironfist dwarves, once close to their sister-clan the Stiffbeards, but sundered from them for many generations due to the collapse of their home-range the Mountains of the Wind, lost much of their culture and lore in the disaster that forced them southward to the Yellow Mountains. This included many of the gender concepts now fiercely guarded by the Stiffbeards, even from them, and amid their struggles the Ironfists developed a system of a singular gender: khazad, simply meaning “dwarf.” They view all dwarves to be unified in gender under Mahal their maker, with divisions into various identities as a frivolity reserved for other cultures. Yet as they reconnected with other dwarvish kindreds, this construct of uniform gender relaxed somewhat, with many younger Ironfists adopting the many genders of the Stonefoots and Blacklocks. Still, the khazad gender remains significant and nearly universal among the Ironfist clan, with other gender identifiers accepted as additions to the base identity of khazad.
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