In this episode of Crowd Chat, Cassie interviews designer Emma Larkins on how she found herself in a place of success in the game industry, and how others can do the same.
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In this episode of Crowd Chat, Cassie interviews designer Emma Larkins on how she found herself in a place of success in the game industry, and how others can do the same.
Blade Ballet - Emma Larkins
Episode 10
We sit down with Emma Larkins, a keeper of many roles at DreamSail Games and the developers of the new frenetic robot fighting game, Blade Ballet. We talk about the challenges that an indie studio encounters with development and publishing video games in the current marketplace, her own experiences in writing, self-publishing, and Kickstarters, and we commiserate over our shared obsession with farming games like Stardew Valley and Rune Factory 4.
You can find Emma Larkins on Twitter and on her Amazon author page where you can find her latest release, Mechalarum ($2.99)
Interview: Kevin Porras and Emma Larkins of Dreamsail Games
#indiedev Interview: @kevin_porras & @emmalarkins of @dreamsail talk @bladeballet #indiegame
Blade Ballet is a game that quickly whirled its way into our list of the Top Indie Party Games at PAX East 2016. The combination of characterful robots, bright colorful environments and a variety of mechanics secured Blade Ballet as a competitive brawler with a lot of heart.
Plus, STEVe is one of the best robots to exist in modern video games. Period.
With Blade Ballet’s launch fast approaching…
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Cross-Train Your Inventive Brain
Cross-Train Your Inventive Brain: Guest Post by @EmmaLarkins to help you push through #NaNoWriMo wk 4
Guest Post by Emma LarkinsGuest Post by Emma Larkins
Athletes know that performing the same activity too frequently is the perfect recipe for plateauing. Muscles get accustomed to repetition, minds get bored and distracted. That’s why runners hop into the pool on their off days, and football players practice yoga (really!).
The same applies if you’re a writer. If you’re feeling stuck, exploring…
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My friend Emma Larkin’s game Heartcatcher got a shout out on Geek & Sundry!
Mechalarum Page-a-Day: Page 3
Ah, robotics.
It’s nearly impossible to write a modern science fiction novel without touching upon the subject, as current artificial intelligence research continues to progress. I personally can’t imagine a future world in which robots are not mentioned in some shape or form.
I decided to tweak the idea of mechanical beings with some level of autonomy through “monosentience.” In the Citadel, all robots have limits on their “intelligence” such that they are sentient only within the parameters set by their creators. Each robot is built specifically to fulfill one purpose, and one purpose only. Citadelian robots can perform tasks without any form of supervision because they have all the feelings/perception necessary to do so; a monosentient robot tasked with building a performance stage can test and assess things such as weight tolerance, for example. The bot knows the right place to put the stage, and how to manage its resources so it doesn’t run out of power or hurt itself. It will collaborate with other bots, and not plow through any humans while completing its task. But the same bot will never be capable of dismantling said stage. Or doing laundry. Or having a meaningful conversation.
"Sentient" isn’t perhaps the best word to use to define this concept, but I liked the ring of it, so it stayed :)
Of course, as you’ll see, I love to define concepts only to create conundrums later on in my story!
Welcome to Mechalarum
After a successful Kickstarter early last year, months and months of hard work editing, re-writing, formatting, designing the cover, and working with an awesome team, the book is finally finished. The rewards are almost delivered, and happy readers are wending their way through my hard-earned words. There’s tons of great stuff on the horizon - stay tuned for some awesome news!