A lot of people have been speculating about each session bringing back a twist from a previous series, and while I've mostly seen people talking about potential soulmate pairs for session 3, I was wondering how the Limited Life gimmick could possibly be incorporated into the series.
Because Limited Life used time instead of lives, the progression through the colors and the players' willingness to kill and be killed were wildly different compared to the normal format. You could try to incorporate some system that gives each player an amount of time based on the number of lives at the end of session 3 (6 lives = 24 hours, 5 = 20 hours, etc.), but because these timers would likely only last for a single session, the hard time limits of Limited Life wouldn't be nearly as daunting. After all, if the timer is just going to change back to a regular life system in the next session, having a low timer at the end of the session isn't a problem.
Lives would also be an issue in a hypothetical Double Life soulmate twist in session 3, because players haven't been paired since the start of the series, so there's no guarantee that soulmates would have the same number of lives. Since everyone's still on green, that's hardly a big deal, but with the punishment for a failed boogeyman being dropping to red, they must have at least considered the possibility that someone could be on red by the end of session 2. In that case, would the person they got paired with stay on their green life, or would they also drop down to red? If everyone kept the same number of lives they had previously, what would happen if your soulmate died on red and left you behind? Do you just.... not have to deal with the soulmate gimmick for the rest of the episode?
I'm sure whatever I predict will get proven wrong when the next episodes come out, but I think that any future gimmicks that do get implemented won't be exactly 1:1 with the series they originated in. We already got different wording on the boogeyman in session 2, so even if we are doing a tour through the past gimmicks, there's no reason they'd be implemented in their original form.
Or, alternatively, all of our speculation is over nothing and they just added the boogeymen as a little surprise, because moving to a new version of the game with a regenerated world every session is honestly gimmick enough without repeating every other gimmick in the series history.














