The Rules We Break: Lessons in Play, Thinking, and Design
By Eric Zimmerman.

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The Rules We Break: Lessons in Play, Thinking, and Design
By Eric Zimmerman.
pídeme lo que quieras headers
like or reblog if you save.
pídeme lo que quieras — headers.
✧ like or reblog if you use/save.
✧ credits to @sedgwickate on twitter.
Te quiero demasiado como para perderte
Eric Zimmerman. Pideme lo que quieras
What does it mean to make and play video games during a time of political struggle and social turmoil?
In 2013, Eric Zimmerman wrote, hopefully, that games, requiring active participation of a sort not seen in other media forms, transform everyone into a game designer. And what is a game designer? It’s a manifesto, so it is (appropriately) brief: He simply explains that game design “involves systems logic, social psychology, and culture hacking.” [...] When when I think back to my earliest thoughts about this talk, I expected to stand here present on how games were--or could be--opening up new possibilities for us, how they could help us to resist. But in revisiting Zimmerman’s manifesto--and much of my own work--I was left wondering if perhaps our love of the sculpture has us blind to the shape and sharpness of the chisel.
On games in a period of political turmoil.
Peça Me O Que Quiser Headers - Megan Maxwell (Request):
♡ if you save or use it, like and credit to @anxtasia ALWAYS on twitter. ♡
Eric Zimmerman es el hombre mas perfecto del mundo, cuanto daría por sacarlo del pinche libro
Ya me deprimí wexd
-Eric Zimmerman.