idk know if Welcome Home is gonna be a kind of biblical horror or not but from everything I’ve seen so far I’ve come up with a theory.
What if the creator of welcome home ( in story created) did some kind of deal with the devil to bring the puppets to life, and I know everyone has a similar idea but what if instead of bring them to like the creator summoned demons. That would explain some of the shadowy figures in the background
And home could be where the demons are tied too.
And it’s possible it was just one at the beginning that just possessed Wally but they soon brought over more demons and it got out of control which could be why the studio closes.
Also on the site’s boarders there’s a lot of eyes in it which I haven’t seen anyone mention yet, and this is a bit of a stretch but all the eyes could be Wally’s or someone else and that’s how they see us
Again just a theory and my crazy ramblings
And of course there’s these pictures too, like what’s up with the cross cuff links?????
I made this based on the Journey to Ernie flash game from the 2000s. I found the game itself unsettling and this is an even more unsettling look at it. It ends abruptly because I couldn’t think of anything else at the time.
I hope some of you can relate.
In the deluge of campaign emails and other spam, I noticed an interesting email whose sender I did not recognize. Their email address was unusual: [email protected].
The subject was "remember this?" And I did remember their domain. I used to mess around on that site playing Sesame Street games when I was five years old. It was quite a fond memory for me, so I excitedly clicked the email, hoping to recover some of that nostalgia.
There was no text in the body of the email, but I noticed an attachment. It was a Flash file: journeytoernie.swf.
Now that was a game I spent so much time on. Big Bird's voice repeating the instructions echoed in my mind when I looked at the link, and I saw a vision of the familiar field background, with the bridge and the gate. It did worry me to some extent when I solved a puzzle and I saw the quacking ducks racing across the screen instead of finding Ernie, because that was clearly his hiding box (despite Big Bird warning me about it not being the first one I saw), but I still loved the game.
I clicked the link and opened it in my Flash player outside of the browser. Flash was dead, but the work of archivists like "unknown" kept it alive in our minds and hearts.
The iconic loading screen lit up the monitor with a diamond-like pattern which bore the colors of Ernie's striped shirt. Then, I saw the field that brought me so many memories. Big Bird was standing there, and he relayed the instructions just as I remembered them, including pronouncing the word “first” like “fresh.”
"I'm ready to play, if you are!" his warm voice announced. I clicked on the metallic gateway in the background in joy.
"Wow, a supermarket!" the bird shouted. "I bet there's a hiding box here someplace!" I chuckled about how I misheard his line as "honey box", then did what I did those many years ago and clicked on Ernie's box, stacked on top of similar boxes in the market.
As expected, a parade of ducks crossed the screen, quacking in confusion. "That's not the hiding box, keep looking!" said Big Bird tauntingly. It still turned my stomach a little, I had to admit.
Then, I saw a blank hiding box. It had the stripes and duck on it, but it was plain white. "If you make it look like Ernie's hiding box, we might just find Ernie hiding inside!"
I hoped so!
I clicked the paints and filled in the right colors, making sure to get the orange on the duck symbol's feet.
But it was not to be.
The ducks came by again, their quacks mocking me almost. No problem. I remembered that I usually had to solve three puzzles before finding him.
A grid of face-down cards, their backs bearing a diamond pattern, greeted me next. "Oh, I know how to play this game!" Big Bird shouted.
I knew, too.
I turned over the cards, matching each pair of fringe characters from Sesame Street. I laughed at the bear named Radar, having thought it was called that because it acted like radar not knowing of the show that inspired it. Soon, the cards were all gone.
But instead of seeing Ernie burst out of his box with party balloons and confetti, I saw those ducks again!
This was not the game I knew.
The screen soon cut back to Big Bird standing in the field. He started speaking again.
"We've looked everywhere, and we still can't find Ernie!"
Got that right. I shivered.
"I guess we'll have to give up the search, my friend. Oh, what will we tell Bert? And Rubber Duckie?"
Why would anyone make a game like this? Was this some kind of parody?
Suddenly, Ernie's hiding box flew in and crashed into Big Bird's head.
"Oh, there you are, Ernie! You were just having fun with me!"
Ah. They wouldn't make a game like this without making it have a happy ending. I sighed in relief as Big Bird took the lid off the box.
But his beak stretched open and his googly pupils dilated as a stream of canary feathers flew off his back.
"Ernie…? No! No! Talk to me!"
What kind of messed-up parody was this? And the voice sounded so authentic. My heart trembled.
An image flashed on the screen with static. From what I could gather, it looked like a photo of the Ernie muppet, but leant over with blanked-out eyes that had blood streaming from them, a deflated nose, a gaping mouth, pulled-out hair, and leaking stuffing.
"Alright, make-believe time is over!"
I recognized that line from the muppet parody in Homestuck. This familiarity did nothing to stop me from worrying.
An orange hand extended out of the box and grasped Big Bird's beak. "Are you my duckie?" I heard an Ernie-like voice say.
But it was all wrong. The pitch shift and distort would be easier to handle if the words didn't sound like they were recorded phonetically backwards, then reversed.
Then, the hand clamped down.
The beak shattered into pieces and Big Bird's eyes closed. The animation style still perfectly matched the original game.