VRJam Devlog - Rats in the Kitchen! 8-21-13
Only a few more days left!! gaaah!
I've hit my main (physical) development wall! That being, I haven't received my Oculus devkit yet.. which makes developing for the Rift VRJam a bit tricky hah.
I decided to reach out on Twitter to see if anyone in the Bay Area had a kit handy that I could test with and got a response from the Oculus Team ((that I didn't see until late last night.. crap! but they're absolutely awesome guys to say the least)... Hope they can help out, but in the meantime, full steam ahead!
I'm learning so much about the design process, considering I handled it a bit backwards. This being my initial attempt at a game jam (or any game dev for that matter), I created a basic design document/feature list with what I wanted to realize in the final release. I was learning multiple systems at once (Blender, Unity, and Photoshop) and didn't know how much I could handle on the art side. So I jumped quickly into it and spent a lot of time developing the landscape (kitchen/dining room) to roam in. After working out a very basic AI/NavMesh, and randomly killing waaaay too much time trying to build physics card tower, I'm down to fleshing out puzzles and gameplay.
This part sounds like a ton of fun but it's really difficult too! Creating interesting chain reactions and involved gameplay that intertwines is a difficult undertaking, and I'm not sure I'll have enough time!
List to Do:
1. flesh out puzzle progression.
2. create rat/human/cat meshes (or decide to make this Rats vs giant robots in the kitchen.. heh)
3. tweak rift movement... decide if i have enough time to implement a more interesting rift control scheme.
geez.. so little time...
So check out the update to my milestone 2 video above, hopefully shows the game off a bit better!










