the boyfriend i made up when my brother asked me to make an example character for a homebrew campaign he's writing us:
yes his name is gleebus. yes hes my boyfriend now.
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the boyfriend i made up when my brother asked me to make an example character for a homebrew campaign he's writing us:
yes his name is gleebus. yes hes my boyfriend now.
► 𝐆𝐄𝐍𝐄𝐑𝐀𝐋 𝐈𝐍𝐅𝐎𝐑𝐌𝐀𝐓𝐈𝐎𝐍
FULL NAME: Zoya Vih’Torr.
AGE: Twenty-five.
GENDER: Female.
HERITAGE: Mandalorian.
OCCUPATION: Privateer under the Black Sun crime syndicate.
► 𝐁𝐈𝐎𝐆𝐑𝐀𝐏𝐇𝐘
The youngest of three, but always determined not to be called the baby, not to be treated like a child; she was much younger than her older brothers, for she was never really meant to be, but she was welcomed anyway. Such a small and powerful voice in a happy family - all happy save the middle brother, of course, for he made no secret of it - she aimed to be lionhearted, for it was all she could do to keep up. She had but one friend, for she was selective and private with her affections. His parents owned the shop across the street, and together they were as ragtag and wild as anyone might expect a child of Takodana.
Zoya was scrappy and ineffable from the beginning, refusing to allow her hands to shake or her voice to quaver. She loved her family more than anything, loved the sweat and work they put into maintaining the life they had built for themselves. Her mother and father worked in a shop repairing machines, and while her brothers struck out on their own, Zoya was right alongside them, dirtying her hands with oil and learning to read the tics and whirrs of a machine before a book. She often took to the streets at night, collecting - read: pilfering - scrap to bring back to the shop. A veritable explorer, she found the nooks and crannies that no one else could fit into; this was when she stumbled upon her best friend making a deal with one of the more undesirable creatures that inhabited their neighborhood. She said nothing, not making her presence known, but squirreled the memory away for later. Instead, she continued to explore the city, to pillage and smuggle in the name of her family’s shop.
Fences and markets around the underbelly of the city knew her for her resourcefulness, for her unwillingness to turn down a deal, and it was in this that she became the antithesis of her best friend - her smugglings were to help, and his seemed to be for a singular purpose: greed. She tried to talk him out of it a number of times, but before she knew it, he had bought passage on a ship and disappeared, leaving without a word. A few years after he left, the entire neighborhood was razed by slavers; the city guard seemed to turn a blind eye, for as people were plucked from their homes, disappearing without a trace, no action was taken. It was not until a Senator’s daughter disappeared that indignation seemed to rise amongst the upper echelons - but no one cared much for the lowly, those who were merely scraping by.
Her parents knew the pattern, saw it coming; when they came for Zoya, as they came for all the young girls, they fought back, giving her just enough time to escape into the sewers she knew so well. She grabbed the only book she knew to read, put on her boots, strapped her canteen to her belt, and fled, hoping beyond hope that they would meet her on the outskirts of the city, where the sewer met the jungle, like they always promised they would. But as she turned, over the walls of the city rose a tendril of smoke, lifting toward the sun to the tune of gunfire like fireworks.
Zoya bartered her way from crew to crew, hiring herself out as scout, mechanic, smuggler, gun for hire. She was just as dangerous with a wrench as she was with a gun or a bow and arrow. For a while, she ran without direction, but when word of her old friend found her in the far-away ports of Jedha, she knew what she had to do. She began to track him across the galaxy, as if he were an animal and she his hunter. Zoya had no idea what she might do if she found him; hate and hope mingled, strange bedfellows, within her at the thought of seeing him again. Hunting with him again, running with him again, laughing with him again. But surely he had been changed. He had been changed the moment he’d turned greedy and left her behind.
Getting involved with the Black Sun was the best way to be connected, to be knowledgeable, to be powerful enough to find him. They were criminals, and she was desperate; it was the perfect combination. For a time, she was a valued member of their ilk, for she was skilled, passionate, and harboring an anger that they could all understand. She followed him all the way to Tatooine, but it was there that the trail hit a wall. Zoya has searched the deserts for him, and has found herself drinking her frustration away in the darkness of Mos Eisley Cantina before making her next move.
►𝐁𝐀𝐒𝐄 𝐒𝐊𝐈𝐋𝐋 𝐒𝐓𝐀𝐓𝐒
Charisma: ●●●●●●● Perception:●●●●● Combat:●●●●●●●● Crafting: ●●● Luck: ●● Stealth: ●●●●●●
GURPS Example Characters: C.E.P Final Part
Much too delayed, but here is the final part of the Coalition of Enhanced Pals! I go over some tactics, headquarters and little blurbs of possible upgrades!
Headquarters, Sanctuary
Located on the east side of Indy, the Sturdy Thread Garment Factory is a place out of time. Once a vibrant, very profitable clothing production line, now it is decrepit, nearly empty, a 1960’s corpse of brick and mortar. But also a place of hope, in it the C.E.P hole up, planning their moves, hanging out, a sanctuary for the young crew of mutants. Joshua Gable, using a series of in-betweens, technically fake identities and the profit of invested pocket change bought this place up for a bargain (of which he will not disclose).
1. For some strange reason this room was set up similar to a doctors office, complete with armchairs and magazines. As well as motivational posters everywhere (Blink put them up then proceeded to deny it).
2. Here is where breaks used to occur for managers (it was an old place). Now it has been set up as a sort of nerd corner. A fridge stocked with snacks, a deluxe microwave and hot plate in one section. A top of the line set of gaming computer’s in the other. Percipient put this all together though doesn’t tend to linger (his weakness for frozen pizza snacks does bring him back often however).
3. This used to be the workstation for the factory, now the C.E.P relaxes. Pretty okay beds, bookshelves, a few arcade machines, and a big tv!
4. Here is where the dirty work of the group is done, cars fixed, weapons researched, training done, everything! The back area has been dedicated to a boxing ring, while the front is darn near an auto shop (with a bunch of weird sparky stuff the others try not to touch or stand too close to). Most of the members also tend to not let Percipient fix up their cars... Unrelated to the scary telsa coils and glowing mystery vials I’m sure.
Tactics
In a typical combat situation the group tries a series of usual tactics, complimenting each others natural abilities. Three steps occur;
Step 1, (The Probe) Farsight and Blink scout out a potentially dangerous situation. Farsight giving a check from afar while Blink checks out any interesting items found (or nabs enemy weapons).
Step 2. (The Thinkin’) With the received info the group plans a particular course of action. Honestly Percipient leads this.
Step 3 (The Punchin’) Now the heavy hitters go in, subduing enemies, Indomitable acting as a human shield, while Commando does the beating! Blink will support with strategic strikes, or much more commonly completes the noncombat parts with Farsight and Percipient.
Members, and Possible Upgrades
Blink: Most points would be set aside for slowly breaking the range limitation and raising FP levels. Later even investing in modifiers to drag others along with him.
Commando: ST would be a priority til about 30, afterwards combat skills (and if allowed techniques off of them) would follow.
Farsight: More skills would be the most likely upgrades, first aid, lockpicking, a few weapon, becoming a little bit more well rounded.
Indomitable: Simply put more skills, combat, utility, etc. Little more can be unlocked from her powers, except possibly faster regeneration.
Percipient: Extra points would most likely go towards skills tapped by Wild Talent, otherwise they would be invested into ‘buying’ strange inventions as advantages.
GURPS Example Characters: C.E.P Part Five
The longest lasting CEP member by far, Sophia Varela, aka Indomitable, is as her name suggests enduring. Being raised by her Grandmother Lara Varela she’s been given a stable life despite her parent’s deaths. Most of Sophia’s relative live in Brazil still, her mother and father coming here shortly before she was born to follow up a university teaching position. They ended up loving their neighbors so they stuck around, unfortunately a terrible blaze erupted, killing them and many students. She doesn’t know this but she was actually in that fire, her Grandmother pulling her from ashes when none looked, now Sophia hides her powers not realizing Lara knew all along.
Academics/Hobbies: Sophia is an average student, unafraid to ask Joshua for tutoring help. More recently she has taken to researching Jainism, finding comfort in its morality and practices, an immortal with work can get by without harming another.
Mutant Powers: Simply put Sophia cannot die, or at least not by any mortal means, she’s been hit by cars, shot, even incinerated but she doesn’t stay dead. Though she has held through the mental trauma so far, it manifests itself through a guilt complex, the undying should sacrifice themselves more Sophia feels.
Alyson Merkel: Sophia puts a lot of faith in Alyson, who has acted as an anchor to her for quite a while now. She has literally taken bullets for her, and has no qualms about doing it again.
GURPS Example Characters: C.E.P Part Four
This next CEP member is quite possibly the most important, Percipient, their leader, their founder, and their greatest supporter. Though on a quick glance it may seem like this young genius is a super villain in the works, he has noble (nonviolent) goals in mind. At the center of it all he wants to be known as a great mind, like Da’ Vinci or Einstein, to do that he wants to prove to the world mutants are vital, by showcasing the positive effect they have.
Born to a lower income family on the east side of Indy, Joshua is the pride and joy of the neighborhood. Boy genius, the kid who knows everything or almost at least. Joshua Gable is technically a mutant, though not experiencing the day to day problems others may get he feels a different kind of isolation. Boredom, feeling he stands above all others
Mutant Ability: Joshua Gable, also known as Percipient, is a very gifted individual. Incredibly smart, curious, and able to learn at astounding rates. Beyond just simply learning, he is actually able to just spontaneously do stuff. Alien AI gun system blasting his friends? Hacked in a jiffy. Nuclear bomb about to detonate. Well he just figured out which wire to cut. That kind of thing, almost like some metaphysical knowledge being imparted on him. Which does give him a massively inflated ego, barely kept in check by his overall plans.
Academics and Hobbies: School simply does not interest Joshua, he learns from the frickin’ universe, or speed-reading. As for hobbies he fills his little free time with all sorts of wacky things, computer programming, essays, and more recently he has learned (in a very cautious safe distance manner) boxing from Maya.
The Founding: Joshua founded the C.E.P two years back, technically illegally considering he wasn’t of legal age, but when you specialize in backdoor digital “investing”, well that doesn’t matter much.
GURPS Example Characters: C.E.P Part Three
Here’s the next character of the group, one of the more directly powerful in my opinion. Okutsu Tanaka, aka Blink, a teleporter! Even short range I feel is one of the most useful and strongest of effects, mobility is an often underrated ability.
Okutsu is a pretty normal kid besides his powers really, living just on the edge of East Indy, with his mom and dad (Chou and Takeo respectively). The average middle class family actually, which he hopes to keep that way by concealing his mutant nature, his parents don’t even know!
Powers: Also known as Blink, Okutsu has a very odd and powerful mutation, he can teleport short distances, sometimes instantly. He doesn’t know how or why it works, but he also doesn’t really care. The thing he does care about however, is making sure nonmutants don’t find out who he is, which since his power allows a reliable escape well he’s done pretty good so far!
Academics/Hobbies: Okutsu does okay in school, tries to make his class, gets a solid B, that kind of thing. He has hardly ever been bullied for more than a few seconds, since he can just disappear (he tends to do that trick when the bully is ‘blinking’ when he can, hence the name). His favorite past time is pranking, he likes taking pocket change or something from someone and putting in an odd place. All this sneaking and pickpocketing translate very well to his general profession too, villains can’t do much without their weapons.
GURPS Example Characters: Coalition of Enhanced Pals, Part One
Starting another miniseries of GURPS example character groups, this one a team of mutant teen super heroes! The C.E.P group will be built on a point budget of 225/-115 (although my style is usually way under disadvantage limit), in TL8 Indianapolis. Some cinematic stuff obviously! But leaning towards some weaker style heroes!
A super hero team! Kind of. Essentially a group of teenage mutant friends, who go around beating up bad guys and getting in over their heads. Most members point out immediately that they didn’t like the name it was their leader’s idea…
Yep a super hero team! Five friends, bound together by their shared experience, being mutants. Even in a world that doesn’t always look kindly upon the ‘freakish’, they still try to help out.
Founding
The C.E.P really just kind of slowly came together, friends helping each other stay safe, figuring out their powers, etc. Only recently did they have any written records or leadership (and even then it is hardly needed by them), and that honorable but mostly meaningless title of leader goes to the group’s smartest member, Joshua Gable (aka Percipient). He handles pretty much anything ‘brainy’, filling out paperwork to keep their headquarters afloat, funneling the small amount of money (from allowances/part time jobs/etc) into further profits, and doing his best to monitor crime and police alike in their neighborhood. Essentially the main reason the group was ‘founded’ was to stay safe, and honestly a little bit of it was to keep Joshua busy.
Alyson Merkel (Farsight)
From a well to do family, that up until two years ago lived in New York City. After her powers started to manifest though, her parents (Alec and Iris Merkel) took an opportunity to move to Indianapolis. They were looking for a more open minded place, with the same kind of jobs they had as highly educated Product Developers. They didn’t quite find that unfortunately, but they have little choice but to take the slightly more hospitable environment.
Powers: Alyson, also known as Farsight, has some unique visual powers, able to notice minute details and actually ‘zoom in’. Farsight’s abilities are quite noticeable however, her eyes are constantly a stark yellow, and sometimes even glow and flash, which of course makes it hard for her to blend in without sunglasses or the like. She acts as the lookout and scout for the group alongside Blink.
Academics: Alyson actually enjoys learning, not at the crazy cosmic level of Precipitant (but then again Einstein could say the same) but she can definitely keep up with him! Currently she is taking some Spanish and Judo classes as Extracurriculars, and her long term schooling goal is becoming an E.R Surgeon.
Sophia Varela: The two bonded almost instantly, and have been dating for about a year now. A pretty strong relationship, the couple make a good team on the battlefield!