It's been one week since we launched the early alpha and we would like to thank everyone who supported us!
We will keep releasing patches at least every 2 weeks, but for the coming weeks we'll probably release 1 to 2 patches per week.
We've made several small fixes but here are the highlights:
- We introduced a couple of new cards, equipment cards and made small changes to other existing cards, so here are some of them:
- Enemy difficulty has been increased! While we still think the game should be harder, we are focusing on seeing gameplay feedback from all the parts of the game and do the adjustments later.
- New art for space stations, some new gfx and audio fx. But we still have a bunch of missing sound effects and sprite animations to add.
- New encounters. You will have new trade offers and options in some non-combat encounters
- If you run out of fuel there can be more serious consequences!
- Bug fixes! We fixed several bugs that have been reported over the last few days.
In the next patch we will keep track of all the minor changes we do to the game, so expect a more detailed change list next time.
For patch 1.2, that should drop next week, we will introduce 2 new types of encounters and more cards.
So expect mysterious 'space monsters' and even 'space dungeons' on the next build!
GUNKID 99 is a fast-paced, 2D arena-shooter that will seriously challenge your skills and reflexes.
Available now on Itch.io for FIRST ACCESS.
In addition to the DRM-free version on Itch, you'll also get a code for the Steam version once the game is ready for full release.
WISHLIST ON STEAM
(to be notified once it is ready for full release)
Heavily inspired by Super Crate Box, the goal of the game is to earn as high a score as you can by collecting weapon drops throughout a run (and thereby changing your weapon in the process). Gunkid 99 is all about game-feel. Try it out for yourself in the free demo!
As you progress through the game you'd unlock more theme-Worlds, more stages, and of course, more weapons.
You can also equip special abilities and choose your weapon loadouts to utilise different strategies and customise your play-style.
Features (work-in-progress) :
- Tight, fluid combat and movement. Double-jump, wall-kick and dodge-roll out of harm's way.
- More than 50 weapons and items. Mix and match them for the ultimate combo!
- More than 20 hand-crafted stages, each with a different layout and enemies combination that requires different strategies to deal with.
- Endless replayability. GET THAT HIGHSCORE!!
What do you get for FIRST ACCESS?
- Immediate access to the game and all future updates.
- In addition to the DRM-free version here on Itch, you'll also get a code for the Steam version once it is ready.
- Help shape the game! That's what early First access is for. You can do so on the game forum here or on discord.
- Discount! Full release will cost more than $4.99.
I’ve worked hard on this. Give it a try if you enjoy fast-paced, arcade action with a dash of customization! :D
You can also find me on -
Discord
Twitter
Instagram
Tumblr
Gunkid 99 is now available on Itch.io for FIRST ACCESS!
https://yongjustyong.itch.io/gunkid99
What is First Access? It's functionally the same as Early Access, where you can help me shape and improve the game with your feedback. Except it's only available on Itch.io.
So why not have early access on Steam then? Well, early access is not what it once used to be, these days an early access release on Steam is more comparable to a full release. If I release the game on Steam now as is it will very likely be buried immediately.
If you get Gunkid 99 on Itch.io now, you WILL still receive a Steam key once the game is ready for release on Steam! (you can wishlist it on Steam: https://store.steampowered.com/app/906600/Gunkid_99/ to be notified of full release)
The game is available now for USD$4.99, with a 10% discount until 21st Oct.
I also made a discord for the game, come chat!
Sea, since you reblogged that gif of Louis with Bebe, I was wondering if you had any insight as to why Louis worked with her? Like any articles or interviews, etc that explains it. A few days ago, you were talking about how Louis seems very resistant to any networking that seems disingenuous. Not to say that their collab was, on the contrary they seemed to have an ease working together. I'm just curious as to why they chose to collab. I'm not too familiar with Bebe's music
I recall in some of the BTY promo interviews, both Louis and Bebe mentioned that the song was sent to a few different female artists for collaboration. Bebe answered right away. She was an up-and-coming artist, and Louis had a huge presence then, with a built-in 1D audience.
Bebe was also with First Access, Sarah Stennet’s management company, which also managed Zayn. She also managed Rita Ora and Ellie Goulding for a while.
In 2015 First Access signed a deal with Len Blavatnik and Warner— who is now doing very well after the IPO.
The emo-rapper overdosed on a tour bus in 2017. His mother says those responsible for his welfare pushed him to perform and plied him with d
Excerpts:
Rather than getting him help, the suit says, those who were meant to guide him instead pushed Lil Peep “onto stage after stage in city after city, plying and propping” him up with illegal drugs and unprescribed controlled substances as he spiraled further.
These were the explosive claims filed in Los Angeles County Superior Court by Liza Womack, the rapper’s mother and the administrator of his estate, against First Access Entertainment, the talent agency and label that oversaw Lil Peep’s career after signing him to a three-year deal beginning when he was 19.
The suit, which seeks unspecified damages for negligence, breach of contract and wrongful death, named Sarah Stennett, First Access’s chief executive and a music industry power broker who has worked with the pop singers Ellie Goulding, Rita Ora and Zayn Malik; Bryant Ortega, known as Chase, a member of Lil Peep’s management team; and Belinda Mercer, who was hired as a tour manager for Lil Peep’s final tour in the fall of 2017. First Access Entertainment, or FAE, was founded in 2015 by Stennett and Len Blavatnik, a Ukrainian-born billionaire whose conglomerate Access Industries owns Warner Music Group.
The suit contends that Stennett and her company “fostered, promoted and encouraged” drug use as a way to maintain control over Lil Peep and his tours.
Detailing specific incidents, the suit claims that Stennett gifted Lil Peep a bottle of pills at a group dinner in early 2017, and cites text messages in which she contacted him about drugs, writing, “I’m about to land at JFK. I have one 2m x and 4 x .25,” referring to two different doses of Xanax pills.
Mercer, the suit says, was in a sexual relationship with Lil Peep while working as his tour manager and provided him drugs, including ketamine. The lawsuit also describes an event on Oct. 25, 2017, a few weeks before Lil Peep’s death, in which Mercer was detained at the Canadian border after a search by drug-sniffing dogs. The suit alleges that Stennett was made aware of the incident and the potentially dangerous environment on tour but allowed the behavior to persist.
Gregory C. Keating, a torts professor at the University of Southern California, said that while allegations of record companies providing drugs to rock stars date back decades, and could be seen as a “common practice in a freewheeling industry,” that doesn’t mean an entertainment company could not be held liable.
“It’s a plausible complaint, because a court could reasonably decide that by providing a person with an addiction with prescription medication and illegal substances, they endangered his life, and that brought responsibility upon themselves,” he said.
“They would argue that they had no duty to protect him,” he continued, “but if you supply him and you know he’s got an addiction problem, that could trigger the application of a duty. This person is under your control to some extent, and you’re actually enabling them by doing things that you’re not authorized to do.”
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Credit Card Terminal
The credit card terminal assumes an crucial position in credit score card processing. A credit score card terminal can either be bought independently from a credit card terminal dealer, can be rented, leased or presented at "no value" by using the provider company.
Charges Associated with a Merchant Account.
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