What they smell like: Leather and warmth.
How they sleep (sleeping position, schedule, etc):Lightly, and not for long when she’s travelling. Sivir rarely feels safe, so any position she falls asleep in is one she can get out of quickly. She sleeps late and rises early.
What music they enjoy:Traditional Shuriman sitars, but they tend to make her sleepy along with the environment they’re generally presented in, so she avoids them when she can.
How much time they spend getting ready every morning:About as long as it takes to brush sand out of her pants. Which can take a very long time depending how restlessly she slept the night before. :V
Their favorite thing to collect:Sivir doesn’t collect things. She handles what is worth money, and sells it. You could say she collects gold. :V
Left or right-handed:Right.
Religion (if any):I’m not sure it counts as a religion, but I imagine she’s somewhat subscribed to Azir. She will not however, be told to do or believe anything, and she will tolerate Azir’s ramblings so long as it never encroaches on her habits.
Favorite sport:Cross-country. You get really good at running when your terrain is most commonly sand, and her stamina is rarely rivaled.
Favorite touristy thing to do when traveling (museums, local food, sightseeing, etc): Judge their food (it’s never as good as Shurima). Judge their architecture (it’s never as pretty as Shurima). Miss her home. :V
Favorite kind of weather:Sunny, hot days. She’s grown up in this kind of weather, and it makes her foes sluggish and easier to deal with. Not that she needs them handicapped, but she’s not one for not taking advantage of any benefits presented to her.
A weird/obscure fear they have:Sivir doesn’t afraid of anything! Wide open water. It makes her nervous, but she’ll fight to conquer it just like everything else.
The carnival/arcade game they always win without fail:Ring toss. Obvious reasons. She always falters when it doesn’t come back though :V