What is this Fire Emblem Tabletop stuff I've been seeing? It looks pretty awesome!
A project I’m working on! The final playable version should be ready in a few months haha!

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What is this Fire Emblem Tabletop stuff I've been seeing? It looks pretty awesome!
A project I’m working on! The final playable version should be ready in a few months haha!
MELEE: MACHYUA VS PETRINE
“Manster... That’s from the Jugdral era, right Emm? I sometimes wish that I listened a little more in history classes. I know now that the politics situation was actually kind of complicated, but it’s odd to think how little I cared about then... Petrine’s another matter. I wonder if she’s as terrifying as the stories.”
"Well perhaps this will be our chance to learn something from these other lands. Lady Petrine is quite intimidating in her armor...”
Machyua Strike 1: 8 ATT / 19 DEF Petrine Strike 1: 15 ATT / 16 DEF
Machyua Strike 2: NAT 20 ATT / 18 DEF Critical Opening: 11 ATT / 2 DEF Petrine Strike 2: 18 ATT / 16 DEF
As Machyua swings her axe, Petrine slams her lance into the axe such that the attack is halted in place.
However, the show of dominance seems to cost her: Machyua is barely deterred, and slams the flat edge of the blade into the general’s stomach.
She immediately follows up with a jab of the hilt into Petrine’s jaw.
“...So apparently both of them are the stuff of nightmares.”
“OH! Oh goodness--”
Machyua Strike 3: 15 ATT / 13 DEF Petrine Strike 3: 18 ATT / 10 DEF
Machyua Strike 4: 15 ATT / NAT 20 DEF Critical Opening: 19 ATT / 16 DEF Petrine Strike 4: 8 ATT / 6 DEF
The two strike each others’ respective left torso sides.
Petrine catches her lance on the inner corner between axe blade and handle, twists and forces the weapon away.
She uses this opening to lunge, and get two successive points with quick jabs.
Machyua Strike 5: 10 ATT / 13 DEF Petrine Strike 5: 8 ATT / 16 DEF
Machyua Bonus Strike: NAT 20 ATT (FAVOR bonus) / 12 DEF Critical Opening: 13 ATT / 2 DEF
One beat parry after another, the pair find their weapons forced away, and they narrowly avoid conceding a point.
Machyua seems to find a second wind: literally. Her scarf flows behind her, as she puts all of her strength into sending Petrine’s lance flying, and landing two hits!
MACHYUA: 5 PETRINE: 4
“What an amazing comeback - I thought Petrine had that one! Talk about taking victory from the jaws of defeat.”
"That was a fierce fight. It was a bit scary, actually...”
MACHYUA ADVANCES
Continued from Here || @fourriderpetrine
“Well it’s not like you were listening to me!” Mist insisted. She stayed a few steps back, making sure that Petrine had calmed down - at least partly - before moving forwards again, using her staff to heal her instead. Hopefully, she hadn’t given the woman a concussion - brain injuries were so hard to heal. She’d have to fetch Rhys to make sure, later.
“Follow my finger.” She told the knight, ignoring her question with bull-headed stubbornness until Petrine obeyed. She shifted it - up, down, to the left - before letting out a slight sigh. “Yeah, that’s what it should be like. You’re good, mostly - some of your leg bones are going to need some natural healing time, too. Soren did a number on you when he blasted you off that bridge. If we use magic on them like this, they won’t set right and you’ll be crippled.”
Her doctor’s stance over with, she slid the staff into its place on the rack and smiled at her, brightly. She might be talking to someone who had wanted them all dead not too long ago, but it wasn’t like she was in any situation to threaten her safety. Not with one leg working and both arms chained to the cot.
“Commander Tanith fished you out the river herself after you passed out. She said something about ‘grudging respect’ and ‘questioning you for intelligence’, but I was too busy making sure you didn’t bleed out to pay attention.”
Muse Name: Petrine Country/Realm your muse will represent: Crimea Bracket they want to enter: Melee (Lance) Timezone you are in (or preferred time for your matches to post): East Coast. I hope I was quick enough!
Welcome to the Harvest Tourney, Petrine!
📎
Threads I Want To Do || Open
Muses: Sanaki
Setting: Post-Radiant Dawn
Plot: After one of the few remaining senators leaks the news that Micaiah is her older sister to the public, Sanaki faces yet another potential civil war. As the country splits between those loyal to her and those who want to attempt and convince Micaiah to rule both Daein and Begnion by any means necessary, Sanaki finds herself accompanied by a truly ludicrous number of bodyguards at all times as the potential threat of being assassinated to force Micaiah to take over starts to become very real.
“I may have let the success go to my head.”
“I... See that.” Elincia tilts her head. “We didn’t even have enough material to build the walls up this high. I understand going further because you finished ahead of schedule, but how did you even find the stone?”
There were days where Oscar always had this feeling in the back of his mind that maybe he would not come home. It was something venomous, curled up in his thoughts that told him that it was not his day. That tomorrow was not going to be okay either.
This was one of those days, when the thundering of feet and hooves heralded what could only be something terrible. But he had to hold firm, defend the retreat. He had to buy time, and if it meant standing his ground against one of the Riders, then he would.
He wheeled Haena around once, splashing the mud up before he and his steed planted firm on the road. There was only the line, and he would hold it.
@fourriderpetrine
Bad Touch (Or reversed) (Do as you will)
Bad Touch || Open15) Hitting your muse in the head with a blunt object
Mist was perplexed as to why they'd even bothered saving the woman, really. She certainly hadn't seemed pleasant - and the chains keeping her wrists locked to the medical tent's cot certainly showed that somebody didn't trust her. All she could remember was that this was apparently the woman who'd fought her father the day he died - not his murderer, though, that was someone else. Strange, she didn't look like how she'd been described...
Shrugging, the teen just set about making sure her cuts were closed up. She shouldn't have been surprised when the woman reacted violently on waking up, but she was startled all the same - jumping back as she thrashed. Mist wasn't sure if it was adrenaline, confusion from the sudden ending to the battle, or if Petrine was attempting to escape, but she needed calmed down somehow. Unfortunately, all she had to hand was the healing staff in her hand, and instincts kicked in.
Instincts she, unfortunately, shared with her brother. The staff smacked against Petrine's skull with a crack, the young teen's strength not quite enough to knock her out - but it still must have sucked to be on the recieving end of it, by her reckon.
"H-hey! Calm down, you're going to hurt yourself!"