‘Sightline’ Dev Wants Your Feedback on Experimental ‘Holosphere’ Locomotion
Tomáš ‘Frooxius’ Mariančík, the developer behind the outstanding Sightline: The Chairand World of Comenius projects has devised a new locomotion system for VR, and he needs your help to make it better.
The prolific and irritatingly talented VR developer Tomáš Mariančík, the mind behind VR experience Sightline and educational initiative World of Comenius, has directed his attention to a hot topic amongst the VR development community: How do you move around virtual spaces without causing nausea?
His solution is called ‘Holosphere‘ and it’s based on the theory that, should your brain have a consistent frame of reference whilst in the world during VR transit, it should aid in easing the disconnect between sensations of movement perceived by the brain not matching the information coming from you body. To this end, Holosphere draws a geodesic sphere around your virtual viewpoint, and blurs everything else in the world – again, giving you that fixed viewpoint.
Mariančík has a problem. In order to gauge the effectiveness of Holosphere as a widely effective technique, he needs guinea pigs. He’s calling out to fellow developers and VR enthusiasts to join him in an open beta experiment involving Holosphere.
Mariančík has produced a special build of the now famous Tuscany demo which incorporates Holosphere locomotion. He’d like as many people as possible to download the new demo, try it and then send him valuable feedback.
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