XB3001 Professional Game Practice group game trailer for team Cynical Hippo for our third year, game design group project No Renaissance for Robots.
XB3001 Professional Game Practice - Group Project - Cynical Hippo - No Renaissance for Robots Trailer - Group Game Officially Finished:
Above you can find a link to our the final variation of our group project trailer for our group project, No Renaissance for Robots.
Overall we believe the trailer manages to showcase the core gameplay, explain the core narrative pretext of the player’s purpose within the level, and showcase the game’s mechanics, environment and level design.
What went well?
Overall the team has managed to fully create what our original brief we set ourselves was, a fast-paced, first-person, arena-based shooter, based on the theme of Vulnerability, set within a Synth Wave/Futuristic Venice.
Our main design goal was to create an experience that at its basic core was fun and we have been able to craft an FPS experience, that manages to keep the player on a constant run & gun system throughout the level in an attempt to prolong their longevity, fighting upon wave upon wave of rogue AI enemies, through small open areas and tight Venetian alleyways, tying into the theme of Vulnerability.
On top of the gameplay aspect of the project, the team is also extremely pleased with the game from an audio standpoint, I have been working alongside and handling communication between the Cynical Hippo team and freelance audio team, and we have been able to produce game audio, ambient & musical scores we believe only help strengthen the immersion of the game itself and add to the fast-paced nature and flow of the gameplay.
Overall:
The team is happy with the final result of our trailer and has ceased all development on the game & is now shifting all of our primary focus towards preparing for our presentation pitch on hand in date.






