I'll be starting a new job soon, and I thought I'd look back on a few of the past projects I was credited on, not as an Environment Artist. I know I've posted a couple of these in the past on social media. That or a couple of my coworkers back then tagged us when they saw our names on the credits. This is just for record sake.
ModNation Racers PSP (2010) - Right under Art Support. The credits roll quickly on this game. This was fun to work on. If things were different back then, I wouldn't have minded staying at Sony in San Diego, in the art department. But, after the internship, this lead me to try out other avenues, to see what was out there.
MLB 2010: The Show (2010) - After my internship at Sony, I joined the QA department. I probably shouldn't have done that, but wanted to stay at Sony. They couldn't bring me on board after my internship. I did this for about 9-10 months, before joining Legend 3D. I was on this from January to February 2010, and then after that, joined the Online Support team, moderating online games.
Man of Steel (2013) - At Legend 3D in Carlsbad, CA, we worked on the stereo conversion of the film. I've worked on several movies at Legend 3D, for almost 4 years, and this one was the only major feature film that I was credited on. After working on this, this eventually led me to leaving months after. I'm a huge DC Comics fan, so of all movies to be credited on, I was happy to see that it was this one.
Top Gun 3D re-release (2013) - At Legend 3D, we actually worked on this in 2011, after three massive layoffs at the company. It was a rough time, during that period, but the company eventually grew about a year after we started working on this. It went from working on this, to The Amazing Spiderman 1 (with Andrew Garfield), and then the projects got better from there. This was in selected theaters for a few days, but then went straight to Blu-Ray 3D right after. I was happy to see my name on the credits, but Man of Steel did it for me.
LawBreakers (2017) - Under one of the many Contract/freelance artists. The servers for this game shut down a little over a year after this game came.
Desert Bus VR (2017) - It's still available on Steam to play in VR or non-VR, and it's free. I was credited in the game, in a creative way, on one of the posters by the bus stop, right when you start the game. I think most or all of the devs at Dinosaur Gams were credited in that poster.
Crash Bandicoot 4 (2020) - Under Airborn Studios, 3D Level Artist. I was only with them for a month, under a trial period, working remotely (PST, CET/UTC +1) and if it went through, I would've stayed on the project for 9 months. I didn't get passed the trial period, due to various reasons mixed with time, feedback, and revisions. This was from June to early July 2019. I'm grateful that they still credited me, for the short amount of time I was on the project. It was a fun opportunity, that I will say, led me to work at Vicarious Visions, the team that made Crash Bandicoot N-Sane Trilogy. This game came out in early October 2020.
Tony Hawk's Pro-Skater 1+2 (2020) - Under Environment Art. I joined in early October 2019. This game came out in early September 2020. The art team was done around August and shifted gears to playtesting Call of Duty Warzone, prepping to do some material and environment artwork on Warzone.
I thought I'd also add Call of Duty Black Ops Cold War, in case anyone was curious. My name's not on the credits. They just listed Vicarious Visions and Toys For Bob under Special Thanks. Some of the devs at Vicarious Visions worked on Black Ops Cold, and a few others worked on Warzone, mainly for the '84 Verdansk map that's in the same time period as Black Ops Cold War. I'm not really sure if the Warzone game itself has a credits section. Last I checked, they didn't have one. I only made 5 materials for the '84 Verdansk map, that I don't think were added to the game (which is fine). The art team that worked on THPS1+2 had about a month to playtest the seasonal builds for Warzone, before working on it. We all made a few materials. I spent just about 2 weeks, or under, on those materials before my contract ended and joined GameSim right after. The rest of the team continued working on the '84 Verdansk map after I left.
I'm glad that we at least touched a Call of Duty game. Activision makes a CoD game almost every year, but now with Warzone, there'll always be more content, or just anything related to Call of Duty, every year. Vicarious Visions worked on a few CoD games before this one; One was Infinite Warfare, and I want to say the other was a potential CoD game that got canceled back in 2008-2010. VV eventually merged with Blizzard not long after my contract ended with them. If they didn't, they'd probably continue working on Warzone, similar to what Toys For Bob ended up doing after Crash Bandicoot 4 came out (a month after THPS1+2).