In November last year I presented at Macquarie University’s Games, Ethics and War workshop, alongside a diverse assortment of (excellent) speakers.
My talk ‘Warfare in the Uncanny Valley' went up on YouTube recently alongside all the other talks.
I discuss the representation of combat in Bohemia Interactive’s ‘mil-sim’ game Arma 3, it’s pros and cons, and how designers may better alleviate problematic elements, referring to some examples from film and games.
The workshop itself was excellent too, many of the talks were fascinating (seriously, check these out!).
Spec Ops: The Line’s (a game that I have a real soft spot for) design lead Cory Davis’ talk about crafting games as a ‘Vehicle for an Existential Conversation' is definitely worth a watch, especially for those interested videogames with the guts to simulatenously embrace, smear and challenge institutionalised tropes and themes.














