Gladiator Big Talk: Foundations, White
So on the gladiator discord, (Gladiator is a competitive singleton format using the Timeless card pool on arena and you should check us out, it's great) I do a series of long, hastily written thoughts on every single new-to-arena card, and Foundations is looking to be a very big set for us, with 4 different products that each introduce new cards into the format, so I'm going to start putting them here. Some notes before we start:
This is comprehensively talking about every single new-to-arena card in the main set of Foundations. If I don't bring up a card, it's probably because it's already in the format or in Jumpstart Foundations, which I'll cover later.
I'm sorting this by collector number, which, for this set is somewhat baffling, so Ctrl+F is your friend if you want to find a specific thought.
Each card is also a link to it on scryfall, so you can follow along without having the full set open.
Without further ado, let's start off with Arahbo, the First Fang:
Arahbo, the First Fang: I love Arahbo's vibes so much and if you're dedicated it can certainly be good enough for a Cat typal deck. Ultimately, that’s all this kind of design is here for, but it’s still cool in that space and I want to explore the deck now.
Armasaur Guide: This is the first of many limited commons that are fully unplayable in this format, so I’m gonna grade them on vibes. This lil guy gets a vibes grade of B-, cute, nice flavor, but also too beeg and not silly enough to go the extra mile.
Cat Collector: I’m gonna disparage a card for being a bad version of an effect with “When ~ enters, make a food” later on but I do think life gain = token is a slot that does exist in the food deck if maybe only a little bit, so I’m a lot more hopeful about the old cat lady <3
Celestial Armor: I’m more of a fan of Maul of the Skyclaves, and I really appreciate this being both a protection spell and slotting in as a stoneforge payoff without removing too much of what made maul good. That said, Maul giving first strike is no joke, but I think Celestial Armor’s versatility might push it into decks where Maul wouldn’t.
Claws Out: I think you need 2-3 cats consistently to be happy playing this, and even then it’s not a great reason to play more cats than necessary. This effect is just too medium for gladiator these days.
Crystal Barricade: I was pretty down on this card, but I might try it in ruin your evening despite it not progressing the board much. Being a flagbearer that doesn't die to bolt is very nice. At the same time though, this does nothing at all so it’s probably just bad.
Dauntless Veteran: The fact that this attacks as a 3/3 minimum is cute, but it’s just a bit too low-impact for a 3 drop these days.
Dazzling Angel: This is roughly second to last on our Soul Warden tier list, and I’m of the opinion that we should be drinking pretty shallowly from that well even in the decks that lean into that aspect a lot, so a somewhat vulnerable 3 drop one is suspect. Flying is also not that much of a benefit, since your soul wardens shouldn’t be touching the red zone unless in emergencies.
Divine Resilience: I think this is a classic example of charmitis, where added versatility comes at the cost of neither option being actually individually enticing. I like my versatility, but I want to feel good about casting any one part of a card, and the base level is ok, but nothing I would actually slot in a deck these days.
Exemplar of Light: Flying Ajani’s Pridemate is already tempting, but one that also draws you a card when you do or put a counter on it otherwise makes the draw big for a deck like BW ruin your evening, but on the other hand that deck has limited room for stuff with MV more than 3.
Felidar Savior: Hey there Basri’s Acolyte, how you doing ‘n how you been? I see, Basri’s kind of been a deadbeat for the past while and after having a reception as lukewarm as Teyo’s, felt it best to sit to the wayside this time round? That’s alright, we’re still happy to have his favorite cat around. Did you get a haircut? Oh an easier mana cost, that’s cute. I’m happy for you, it looks good on you. Yeah, I didn’t want to beat around the bush either, but I just wanted to see how’re you’re doing before I let you know again that you’re great for limited but we just don’t need you in any decks round here right now, sorry. Yeah, of course, any time you make your way around a standard set again, we’ll be right here still. Hey, tell Basri I said hi, ok?
Fleeting Flight: This card is better than it looks, by a decent amount, at least in the sense that it does 3 different things that are separately each not worth a card, but doing 3 of them makes it a lot closer. That said, unless your deck wants specifically +1/+1 counter and flying, you will be disappointed sleeving this one up. Even if you’re in that niche, this is an ultimately small effect and you need to be going a lot taller than is probably wise into solitudes and paths right now.
Guarded Heir: I think it’s interesting that this doesn’t make the iconic 2/2 with Vigilance, but this is essentially 2 blade splicers which frankly could be a lot worse.
Hare Apparent: So uh. This card is kind of cracked in many, many multiples. That said, I’m doubtful we have both the ways to capitalize on its effects and also the ratio to maximize hares and payoffs. It’s a super interesting proposition, though, and I think it’s more likely than not that the card has some great potential.
Helpful Hunter: I am always glad to get more Visionaries at 2, so always welcome. I feel like most decks on companion though have some incidental enchantment synergies and it might lead to hunter getting pushed out more.
Herald of Eternal Dawn: Now when's the Krumar of Eternal Dawn? Real talk though this just seems like a not great thing to cheat out when we've got elenda and atraxa and the like, yknow. There is a fun gotcha element to this having flash, but the reality is that the flash won’t actually come into play in decks that would be slotting Herald in.
Inspiring Paladin: Welcome back to buff dog alert, where we let you know the latest in upgrades to cards previously depicted as dogs. This episode, Ainok Bond-Kin! Now it’s 1 more cost, +1/+2, innately has first strike (on attacks), but has the downside of telling you to attack, you idiot, why would you waste attackers with first strike?! Which is a real downside, but not like that much to be fair.
Joust Through: This is a good 3rd option for Elspeth’s Smite, and I like the push to having spells that previously would have abstract bonuses (exiling instead, conditional pluses, etc) now getting tangible bonuses that always apply. It doesn’t make this one better than smite, but it does make it more interesting.
Luminous Rebuke: The vibes are brought down a lot by this being a functional reprint, but they are brought up a bit by two very brave lil guys, which i really appreciate. Vibes grade: B++
Prideful Parent: Very cute, not for us. Vibes report: A- ; The hardest part of parenting is not reacting with either a “you fucking idiot” or “oh my god you’re so cute” to your child doing something dumb as hell, and you know what they’re killing it.
Raise the Past: I loved Rally the Ancestors way too much for my own good, and wowie zowie this is so much better for “fair” strategies like Ruin your evening or WBx Aristocrats. This might not have the juice to last too long, but I’m excited to see where it goes regardless.
Skynight Squire: Being a on-rate creature that grows with creatures entering is really hype, and this gets into the air really quickly. I think this will go into particularly go-wide or counters style decks, but I wouldn’t slot it in unless you’re confident it’s going to fly fast.
Squad Rallier: We have a Savannah Lions with nearly the same text lmao i’m not playing a 4 drop version of this. Vibes report: C-, the bird’s not doing anything for me here, and I like goofy birds.
Sun-Blessed Healer: Yo this card is kinda messed up. 3/1 is much better than 2/3 for a lot of decks wanting to push damage (compare to Phyrexian Missionary) and reanimating any <=2 drop to the field gives incredible energy to Ruin Your Evening, where the first Luminarch Aspirant or Thalia is answerable but the second is much more annoying to beat.
Twinblade Blessing: Double Strike auras have traditionally been quite bad, but this one is the first with flash, and that can change quite a lot. That said, I think this is still just not worth a slot in constructed formats.
Valkyrie’s Call: I haven’t seen that one moth that reanimates your non-fliers when they die in a good deal of time, and this is much, much worse in the sense that it doesn’t impact the board the turn it comes in and costs quite a lot.
Vanguard Seraph: This card seems cool as heck in limited and I love surveiling in white, but Vibes Report: B, I love the aesthetics of Zendikari angels and the halo just always does it for me.
Ajani, Caller of the Pride: 3 mana planeswalkers from before the pandemic are weird bc they're either the most unfun, bonkers bs to deal with or just don't do anything remotely close to what a planeswalker wants to do. This guy is in the latter camp.
Angel of Finality: I'm stoked this is uncommon now but it's a classic nothing special
Savannah Lions: A classic, play it in cats
Ancestor Dragon: You know I think this isn’t that horrible in all honesty, frankly to my surprise. Do I think it’s playable? God no, but it’s more playable than you think. A little.
Ingenious Leonin: Glad we have it now, but yeah it's bad
Jazal Goldmane: Jazal is very cool but like it also suffers from medium idiot syndrome, where it's really only good if you're ahead enough to play a 4/4for4 with 2 relevant words of text.
Leonin Skyhunter: We've outclassed this in the past few years but it's still a cool add.
Angelic Destiny: I think this card has dropped a lot in my eyes from when it was first seen in M12, where it demands your opponent give you an opening, and when the creature you suit up inevitably dies, it asks you to pay a lot of mana to get back to that state. Additionally, we have so much removal that exiles these days, that I’m wary to include this into a really competitive slot.
Ballyrush Banneret: This is one to keep an eye on, because once we have cards like Captain of the Watch that really push a bunch of soldiers out, I could see this making the cut eventually.
Crusader of Odric: These kinds of creatures are really hard to be worth the work in singleton, and this one also doesn’t do anything to reward you other than being a big idiot.
Dawnwing Marshal: 2/2 fliers for 2 are always something to pique the interest, but I think we’re at the point where we need slightly more going for it.
Felidar Cub: Were you playing Ronom Unicorn? Didn’t think so.
Stasis Snare: Ah, the good ol days where Banishing light was too good for common so they made medium sidegrades of it forever until they gave up and put it at common.
Hinterland Sanctifier: Wake up babe new Soul Warden dropped! This is a big W for the decks that were playing all the bad versions of this effect, and I’m so happy for them.








