A quick method for creating encounter tables that form a coherent ecosystem.
A couple systems to use when developing encounter tables, one for the structure of the table itself (based on a clever idea paperspencils had), and one for structuring the creatures on it and what their relationships are to each other, so that the encounter table reflects an ecology.
I think I like paperspencils' original structure, where half of the encounter table is "universal", threats that could show up almost anywhere, and the other half is just a few entries that reflect the place, tho having a "reroll on an adjacent region's table" entry is also a good idea, as is the ecological structuring of the random encounter types






