Knowledge sharing at its simplest
Collaboration 101 from university students. Watch and learn my son.

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Knowledge sharing at its simplest
Collaboration 101 from university students. Watch and learn my son.
Didn’t get the chance to visit the VR Show Brand Panel which Nick spoke at a few weeks back? Well it has made it on to YouTube, so now you can relive it in all its glory. There’s some interesting thinking from VR makers, IBM iX and the Media agency space.
From Maskable UK...
“The augmented reality game of whack-a-mole in the popular Black Mirror episode "Playtest" may have seemed like a fascinating look at the future but now it's real.
David Robustelli, a virtual reality and augmented reality developer at Amsterdam-based Capitola VR, posted video of a prototype of an AR whack-a-mole game using the Microsoft Hololens.
In a post on UploadVR, Robustelli explains how the prototype app simulates hitting the moles as they pop up and disappear.
And while this app isn't coming to most users anytime soon, it's yet another example of just how hard it's getting to come up with sci-fi scenarios that aren't just previews of things we already have in development. Let's just hope that most of Black Mirror's often dystopian tech visions don't come true.”
The key to efficient starship management, as Captains Picard, Kirk, and Janeway have demonstrated, is communication.
The feature has been made possible using IBM’s VR Speech Sandbox. The software combines IBM Watson’s Speech to Text and Conversation services with the company’s Unity SDK, using the natural language processing capabilities of IBM’s Watson software to parse your barked commands, and allow AI-controlled characters to act on them.
As VR enters its second year on the market, Katharine Byrne speaks to the teams behind the HTC Vive, Oculus Rift and Sony's PlayStation VR
See what went right, what went wrong and what lessons can be learned from VR's first twelve months in the VR gaming industry.