
#interview with the vampire#iwtv#amc tvl#jacob anderson#sam reid




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The new shop outfit looks so pretty on him… 😭❤️
about to hit you with 50 zoltraak spells at once
Frame Series
It's been a while since I did a "series" with my OCs.
𝙊𝙝 𝙙𝙚𝙖𝙧 𝙛𝙖𝙡𝙡𝙚𝙣 𝙖𝙣𝙜𝙚𝙡. 𝙅𝙪𝙨𝙩 𝙬𝙝𝙤 𝙘𝙡𝙞𝙥𝙥𝙚𝙙 𝙮𝙤𝙪𝙧 𝙬𝙞𝙣𝙜𝙨?
here is the romance novel cover I made for “The Viscount and I" by @sherribonne
Read it here !
I'm sure you've answered this before but I'm super curious if you might have a place you maybe share tips for post processing gposes?
Heya! Actually never recieved ny questions about it lol
I never really made a guide/tutorial of how I edit bcs I just use knowledge/process that I also apllied on digital illustration (it's been a year that i dont draw anymore but for around 6 years I made freelancer work and even more time just as a hobbie!) this also helps with compositions and colors sometimes!
Ok, so. My use of post process will depend on the pic mostly! Sometimes I'll do more and others i'll do less. I can show some pics with no post (gshade only) & with post, and explain a little.. dunno if it will be useful tho!
This one my main nitpick was with the polygons sticking out, as the 3D models are not 100% smooth, and with the way I pose they can get worse sometimesl ol take a look specially on the arms/forearms, blonde's dress on shoulders.. I also corrected the light and small bits of shadows on the bun's face with blend tool. Eyes highlights and little dot at the blonde's mouth corner
Here I too mostly worked on smoothing the face shadows as they had no transition and that bothered me. Also the top left lip corner had a weird shadow bcs of the weird posing that I fixed (sometimes if better to fix this kind o ting on post then fight with the model in game bcs that can become frustrating!) The smoke and pacticles effect was with StageDepth.fx on gshade!
This one was mostly face light reflections (specially blonde's face and eyes! And her glove too, forgot that) and miqo's mouth/cheeck corner was too harh so I smoothed a little! Obviusly the tube effect, and I think some more light reflections, like miqo's vest lapel and tie. The blu light effect was achieved with ktisis light actor and the red was from the in game cauldron. The light depth and contrast was achieved using RTGI.fx from MartysMods iMMERSE pack!
Here was more fx like the dus and movement blur. Ronka's face (eyes and inner of mouth that had shadows) And characters face shadows that were too light! In the first, the bike mount was with movement enabled so it already had a little ground dust!
This one had basically just the spell effects and better blur on bg. The face was only frown lines under the inner eye corner!
Some other pics I didn't use post at all, not even for color correction, like tose down here
This ^ one I only did color correction for the white sky light that was too f strong lol the leaves are stage depth too!
Sorry again for the long ass answer and post :')
Not in the business of asking questions.