📽️ 📹 CONCEPT VIDEO 📹📽️
And finally, we’re bready with the final concept video!

seen from United States
seen from China
seen from China

seen from China
seen from China
seen from China
seen from United States
seen from Sweden
seen from Argentina
seen from United Kingdom
seen from Azerbaijan

seen from Türkiye
seen from United States

seen from Argentina

seen from United States

seen from Malaysia
seen from China

seen from Germany

seen from Malaysia

seen from United States
📽️ 📹 CONCEPT VIDEO 📹📽️
And finally, we’re bready with the final concept video!
DESIGN SOLUTION
Trailblazer attempts to establish a resilient and prudent relationship between children and natural ecosystems, a divide that has only widened during the pandemic. Trailblazer directs children to experience natural ecosystems in curated safe spaces through meticulously formulated tasks, with consistent and indubitable consideration for health, security and social distancing paradigms. It provides a platform for children to share their experiences with their friends in novel and engaging ways.
Journey:
The wearable notifies the child to step out to a nearby location at a suitable time.
The wearable is equipped with a speaker and microphone which enable conversational, voice-assisted interactions away from the screen.
After reaching the destination(identified safe-space by the app), the wearable device, through a series of conversational prompts facilitates and empowers the child to observe and familiarise objects/entities in the aforementioned safe space.
Visibility of things in surroundings is greatly influenced by the size, but prompts like 'identify yellow things in nature' will encourage the child to look at things he/she would have otherwise overlooked, and perhaps in a new light/perspective.
The Trailblazer application interface is a platform for generating stories (fictional or real) around discovered object/entities. These stories are built using the found object as key plot indicators in addition to some fictional elements called “Available Assets”.
The application lets the child share these imagined/constructed stories with their friends as a byproduct of their experiences in natural ecosystems. Most children spend their time in comparative isolation with very scarce shared experiences. Moreover, most of their tangible experiences can only be shared with their parents. Yet, the joy of creation is progressively amplified when a child gets to share them with his/her friends.
The solution leverages digital medium, with grounded understanding in its immense potential for engagement and interest in children these days. Additionally, games can serve as a potent tool for learning and behaviour creation. It was therefore only logical to influence the potential of digital mediums extended into physical manifestations. Contrary to colloquial belief, parents recognise the relevance and potential of technology in the presence of conscientious and ethical constraints. Allowing kids meaningful exposure to natural ecosystems leads to infallible benefits in affective and cognitive development of the child.
Here’s the wireframes for the Trailblazer app! Mockups coming up soon 😏😉
Naan of us are tired thus far. 9 hour 44 mins long call, still going strong. 💪
Before I break down and rye, I want you to know that I loaf you Designathon 2020. 💖🥖🥯
Working so hard, our laptops are TOAST 🍞🍞🍞
Based on a primary, inherent value system, Greatest Team Since Sliced Bread narrowed down on a potential space of interest for the solution.