After a month of travel, successfully retrieving the King’s Blade, Ena, learning who their client is, i. e. Akar’Niel and choosing to learn more about the circumstances of the mass elimination of dwarves and dragonborn on Seon, the party have reached Guan.
And straight off the bat, no pun intended, the group discover they are followed by an imp. After a quick discussion on whether to take it down or not, Malak stils his hand from sending the denizen of Hell back home, as it approaches the group.
Through a quick inspection of the party, the shape changing critter flies over to Mournimar and delivers the Tiefling Ranger a Sending Stone, of a blue diamond make. After which it does a JoJo pose and poofs.
As stated previously, this was a Sending Stone, allowing someone to cast 2 sending messages a day. But only to the person that has the other one. Rocky Talkies, as Malak puts it. (Or Hayden, I’m not sure. They’re both wholesome and we love them).
Mournimar gets that explained to him and calls the person that gifted it to him. And he hears a familiar voice from the other end say " Well you are alive, then!”. Much to the tiefling’s frustration, he recognizes the voice as that of his ex-boyfriend, Lazarus, follower of Potencia.
Mourni tries to ask what he wants, but instead Lazarus does the “kh-kh” noise (you know the one, where someone does a double pistols and a wink???) and that’s about all the messaging that goes on for that day.
Again. Much to Mournimar’s frustration.
Malak suggests getting rid of the stone. But Mournimar wants to keep it.
Luck suggests flipping a coin and he even brings one out from his journal bag. But Jun suggests Mournimar hold onto it and in the end, they agree on that.
(Also Mournimar gets a praise from Jun, which makes him feel validated).
The rest of the day passes uneventfully and they carry on, as the ground beneath their feet becomes more and more rocky. WIth the most perceptive in the party taking note that there’s a slight silhouette in the near distance of a town.
During the night, Belli receives a dream, like everyone else, but Mournimar, before her. As everyone had kept their dreams to themselves, for the following day, the group find themselves walking into a small and cozy town, which Arryn guesses would be Sodinvorg, most likely.
Very different from what the group had been used to so far. In a wasteland such as this (which funny enough is the right temperature for Luctan to feel at straight up at home?!) Sodinvorg’s constructed of tall buildings made out of clay, all painted red, white or red and white. Most split in multiple flats as they can tell from the windows. A variety of people in the windows, mostly Yuan-Ti, Kobolds, Tabaxi and Lizardfolk.
People here know each other and are close, mingling with each other.
Notable locations are the bathhouse, the tavern and the marketplace.
Luctan makes a b-line for the bathhouse, all excited and swept under the positive nostalgia of the enviroment he find himself in, with Jun joining him, all the while Belli would go and buy certain supplies. Cement included for some reason?! And then go to the apothecary.
A pair of young lizardfolk women run the bathhouse, which the pair of Jun and Luck can discern is constructed very intricately and with a style to it. (The place is essentially a roman bathhouse.)
Mournimar woud go to the Rolls and Scrolls place, where one could buy spell scrolls and delicious breads, as advertised, while Malak would check with the antique shop.
Inside the bath house, Jun takes on her mask of a beautiful Drow woman, named Valencia, having noted that there aren’t really any humans in the area. Valencia is a bit posh. Long white hair in a bun.
As they score themselves a place in the bath, The Disguise Duo enjoy a relaxing bath, unbothered by the cramped and crowded enviroment, as they are confident about themselves and their bodies.
No juicy gossip in the area and even if there was, a loud comment about Mommy Milkers from another of the patrons would distract the duo.
Arryn eventually joins the two, but after an unfortunate bomb dive goes wrong, he leaves, as the pool was too shallow for any acrobatics. Luctan’s Healing Word aids him in recovering from at least the physical pain, at least.
The duo have another talk, where Luck learns of Jun’s origins. Though she began her careers in Sa Doma, she was originally from Elmeria. Which, to say the least, was a neat coincidence, as the party had gotten their initial name there, when asked by Morticia.
Jun would share that, given her race as a Changeling, few doors were truly open for her, as a Shapeshifter in a world that had a bias against them, and so, the bounty hunting life and that of an escort were ones that she could slip into easily. Luck would bemoan her fate, how opportunities were taken from her due to things she couldn’t help. But was glad for her being able to make the best of it.
“When one door closes, another opens”, the two would agree.
Luck would tell her his story, in turn, being candid about the facts, though, naturally, given they were speaking around others, he’d of course avoid using the “H” word as to where he had come from. Besides, the yalready knew about that from the fight at the barn.
Luck would come to a point, admitting that he was unsure what to do with himself now. He was content helping people, but he had no plan on what to do with himself now, when he didn’t take on the rest of his revenge quest.
Jun encourages him to take the time and consider. And she’d admit that conversations weren’t generally something people would approach her for, given her non-violent work ethic.
But Luck would compliment her for her talk, appreciating being able to talk openly with her on matters. Jun would note that he was about the 3rd person to praise her for that.
Meanwhile, at the Rolls and Scrolls, Mournimar spends big money on several rolls and scrolls, making Matiro, the Yuan-Ti’s day with all the cash that comes his way.
Feather Fall, Aid, Calm Emotions and Find Steed are all bought and paid for by the Ranger, with the latter three being bought for a collective 500 gold.
Furthemore, the tiefling buys 7 loafs of bread, for the party and Arryn.
And then. Before he leaves, Mournimar leaves the man a tip of 5 platinum. And upon leaving, he can distinctly hear the Yuan-Ti scurry off, screaming to a friend: “PHILLIP! I’M IN LOVE!”
At a convergence point, Mournimar gets a gold piece from Jun and a pat on the head. Getting validated by an older female figure boosts his morale. Quite evident from his tail wagging like crazy.
From the calico Tabaxi, Jolly Sunrise, proprietor of “ Happy Belly Rubs “, Belli gets a healing herb, a root that healing potions are made from.
(It is at this point that we spend 10 minutes on Tabaxi bathroom name jokes. It’s just-you had to be there.)
Jolly makes a “Jolly Secret Rub”, which gives the party 1d8 Temp Hp. Gives special smelling salts, which are used as Spare The Dying as a bonus action. 165 worth. And lastly, upon Belli’s request, she delivers onto the Half-Orc Bard a pair of extra spicy peppers, referred to as “Dragon’s Breath”.
“Don’t give it to halflings. It could genuinely kill them.” she would note.
Also Belli learns that Jolly has a tiefling brother. Due to his fire resistance, she had learned that these could kill anoyone, without fire resistance. (Though that could’ve been a joke0
After the bread, the party go to the Cozy Leaf. An older tabaxi man, orange and graying around the nose, heads the place. He has a menu. There’s coffee, milk, honey milk. Maple Milk! The man’s name is Leaf On The Water. He has a strange clockwork device playing relaxing music nearby, giving the place a wholesome atmosphere.
His Grandson, an Artificer, built this contraption. Travels and sends new stuff to the old cat. There’s a stick figure drawing at the counter, drawn by the youngest in the family, his granddaughter. The grandson is taller than him. Grandson is 30. Grand Daughter is 3.
There’s even a portrait that gets showcased of the family. One big orange family. Himself, his three kids and his two grandkids.
Most of the group, but the bearded ones, get themselves a warm beverage. Honey Milk and Maple Milk.
While the patrty slowly unwind for the day, Belli asks Jun if she has any expertise with chemicals. Interesting enough, the Bloodhunter does have skills with alchemy supplies. And the two work on making pepper spray. Super. Spicy. Pepper Spray.
Malak find himself buying several items from the antique shop, run by the kobolds Zett and Nix, Red and Bronze respectively.
From the items presented to him, he takes what he could consider lucky charms.
Among them a coin of a strange material, a stone figurine of a snake, as well as a small silver rod with no decoration. It makes a harp noise. Notably, the rod gives off faint evocation magic.
Before purchasing these, he asks the Kobolds, just to be sure, that they hadn’t pilfered these from any gravesights and the like. They specify that any item they have in their shop has been brought in from families, who found no use for them.
They are established businessmen here. And the price for the collection of items bought is 25 silver. Enough to cover rent for the month.
Malak thanks them in Draconic and leaves after the monetary exchange.
At the end of the day, as everyone prepares for the night’s rest in the tavern, Jun keeps an ear and eye out for gossip, while Mournimar takes a single room for himself (and Morgan).