seen from United States

seen from Malaysia
seen from Germany
seen from Türkiye

seen from United States
seen from South Korea
seen from United States
seen from United States
seen from Thailand
seen from Brazil

seen from Singapore
seen from Japan

seen from United States
seen from China
seen from United States
seen from Canada
seen from China
seen from United States
seen from China

seen from United States
Lineality is a one-dimensional game. Like, literally. It’s just a line.
It’s a joke game, but it’s interesting to play it in context with Line Wobbler, another one-dimensional game that’s been showcased at gaming events for the past few years. Compared to Line Wobbler, Lineality has no progression or variation or really anything, but it does almost accidentally come up with the idea of using sound effects to explain what’s happening on-screen.
Lineality (read on The Obscuritory)
The whole thing is pretty ridiculous, and the game recognizes that. One of the game’s options makes the 1D line spin around in three dimensions. There’s also “depth mode,” in which you view the line head-on as a single pixel. It’s completely unplayable this way.
I’d have to imagine those silly options are included because the developer figured out how to do simple 3D and tossed it in for fun. It’s probably the same reason Lineality exists at all – doing it for the sake of doing it because it sounds funny.
The government of the Hamster Republic is run by three equal branches that make all of the decisions: Rock, Paper, and Scissors.
Bob the Hamster
Holy Exploding Ceaser's Ghost, Batman! That's not the PRESIDENT! It's ROBO-STALIN!
Bob Sez...