TOME-verse Muses
Flandre Username: ScarletSpectrum (goes by Scarla in-game) Class: Spellcaster Power: Elemental Crystals
Flan was by far the easiest to figure out, although deciding on a not-completely-overpowered power was more difficult. I eventually settled on a simple enough ability- slow but powerful, true to Flan. She's capable of summoning and weaponizing various elemental crystals, enabling her to use a variety of attacks, ranging from using prism shards to slice at her opponents to temporarily imprisoning them in a large crystal and striking them with lightning. Although, much like her normal incarnation, she favors specific elements- namely, Lightning, Ice, Light, and Wind, and as a result is only capable of using attacks from those four elements. However, much like Rubirules, her possibilities for attack aren't very limited past that, besides the fact that she does a very poor job at hitting anything airborne, and isn't good against fast characters, due to her slow attack speed.
In terms of appearance, a lot of traits remain the same, however the most noteworthy change is her clothing- instead of her normal red garb, she's glad in a bright, multicolored (though it's mainly pink and blue to match the coloring of Novite) robe and wizard's hat, and in addition carries a rough-hewn staff made of multicolored crystal, although it's mostly aesthetic. (She is of course more than capable of whacking you with it, though.)
Eve Username: TempestMistress (goes by Tempa as per usual) Class: Fighter Power: Storms
I know what you're thinking. "Storms? KindarSpirit already has that!" Not quite... she has generalized control over weather. Tempa here has control over specific aspects of it- particularly wind, water, and lightning, similar to her normal abilities. She's capable of moving at ridiculous speeds using the power of wind, but can also summon small clouds (without the stickyness trait Kindar's have) to serve both as obstructions and as platforms for both herself and her allies, especially the former as she can't use her abilities whilst in midair. Besides that, she has direct control over lightning like Alpha, although hers is a lot more flexible, and can summon and manipulate water to impede her foes. Unlike her normal form, she's a lot better at melee combat, due to a much higher capability in the speed department and the fact that she can charge her melee attacks with electricity- something she can't really do as a Nasod.
In terms of appearance, Tempa also hasn't changed much, keeping the dress but nixing the sleeves, and shortening her hair to shoulder-length.
Neptune Username: GamingGoddess (no surprise there; goes by just Nep) Class: Swords(wo)man Power: ???
Okay but seriously, I don't actually have the damndest clue what to do for Nep. I've considered lightning (to fit Neptune's electric personality *sniped*), but that doesn't seem... thorough enough, I guess.
Funny that the easiest one to RP is the hardest one to TOME-ify. If anyone has any ideas about this, feel free to put them forward.












