I have a few things I wanted to share in terms of my progress and plans going forward.
With my real life responsibilities out of the way, I’m currently finishing up the last few things for the update. I expect to have the rest of it completed in the next two or three weeks.
I have put together an updated logo in preparation for the update!
I also wanted to mention that I reworked the custom face normal maps for all of the followers to enhance the shadowing and accentuate the fine details in their faces. The effect is pretty lifelike for skyrim, I think.
After that, I have another content update planned. I am adding a 6th playable nymph race along with another follower of that race. The coy and playful Nymph race of High Rock: the Bretoniic High Nymph, will finally make her appearance.
They are essentially designed to be the equivalent to the Nymph monsters that you sometimes find in daggerfall: they have a more powerful form of the normal nymph protection, a power that drains stamina, as well as a unique special ability that lets them perform a special super attack if they have enough stamina. I hope you look forward to it!
I considered holding off on the current update to package it all together, but decided it would be better to release these things in stages so as not to keep people waiting any longer for the stuff like bug fixes and lore content.
I would like to say that I can finish both of these updates by the end of the summer, but if I have learned anything while working on this project, it’s that I can’t plan timelines based on the assumption that unexpected issues or real life demands will be minimal.






