IGMC Judges' Feedback for Slime Heart

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IGMC Judges' Feedback for Slime Heart
IGMC Results + Updates
The IGMC results are in! Free Spirits won the engine prize for RPG Maker. Getting this announcement on Halloween was quite the spooktacular surprise!
We’ve been working on fresh new content for the game as a whole, but before an Expanded Version, we’ll be releasing a “director’s cut” of sorts for the contest version. The contest version was rushed, no doubt about it. Now that we’re un-rushed, we’ve gone back over and smoothed out some of the problems. We’re also adding some new things that’ll be present in the Expanded Version of the game as well.
So what kinds of changes are we talking here?
Squashed Bugs!
No more getting stun-locked while Beckett does nothing but spit booze at you. No more “Grady claims he gives you sugar but in reality keeps it to himself”. No more “why isn’t Sofya talking to me?” As of this writing, all the known issues have been fixed, and we’ll get a “known issues” type page up soon so this can be documented better.
Besides the outright bugs, there’s just some things several people complained about and we’ve since changed. One of those things is changing the instances of auto-scrolling text. Now you can read every line of Louis Callaghan’s in all its violet-hued glory.
MOOOORE DIALOGUE
That’s right, folks! This visual novel/RPG hybrid is getting even wordier. Those brave souls who play this game and voice-act all the text… now there’s even more! (And thanks to the magic of editing, in some spots there’s actually less)
Much of this dialogue is in the form of extra lines for skills like Dahlia’s Storytelling or more jokes for Rex’s Comedy Act. The skills you might see several times during an encounter and, y’know, it gets dull after a while. We can forgive Dahlia for not remembering if she’s told a story before, but Rex should know better. There’s also new dialogue in skills like Comfort and Nagant, just to try and keep things from feeling stale.
In addition to some fresh stuff for skills, we’ve fiddled with the actual writing in each encounter. Some spirits, like Rex, have been fairly unchanged since we got a lot of good feedback the first time around. Others, like Beckett, have gotten some extra love and rewrites.
We’re Ripping Off Phoenix Wright Even More
One of the new mechanics is the ability to show people items you’ve found. Just walk up to someone and press the S key, and voila!
You can get their opinion.
But do you really want that?
But Also Here’s Another New Thing
Another new thing is flavor text that displays at the start of a turn.
Those with a keen eye might notice this is similar to Undertale’s lines about things like “smells like angry sushi”... which yes! It’s where the inspiration comes from. We’re doing our best to lend our own style to the idea, since this can be a way to communicate fun character things, as well as provide subtle cues on what to do next in an encounter. The lines vary by all kinds of things -- Lana/Kozmin’s moods, the ghost’s moods, or the topic you’re currently discussing in the encounter.
Beckett Gets a Mini Level!
Not only does this provide some context to Lana and Kozmin’s first night on the job, it serves as a handy-dandy quick tutorial for the on-map exploration side of the game, too.
Graphical Updates Let You Tune In to Inner Feelings
There’ll be more portraits. Now people can express themselves in ways other than text. It’s a small thing, but we both feel it adds a lot.
That’s the gist of it. Happy Halloween!
Hello everyone!
It’s Nat and Zeke, also known as nat+zeke. Thank you so much to the 200+ people who have played our IGMC submission Moon Tree over the past month. For those of you who have been out of the loop, you can download and vote for Moon Tree here!
We would like to announce that we’re officially beginning development of a full, completely reworked version of Moon Tree! Since we’ve just started, we can’t say for sure how long this is going to take, but as the game progresses we’ll be posting updates and information here on our nat+zeke blog (you might also find some updates on our twitters, @thenatbird and @KENSUKEAlDA). More announcements to come!
Wish us luck! It’s going to take a lot of hard work to pull this together, and if anyone has any help to offer it will be greatly appreciated.
Thanks again! There will be more announcements to come.
nat+zeke
Gorgeous Moon Tree artwork by strangenessinproportion! Thank you so much!!!
Another IGMC 2015 game!
Free Spirits is ready to download!
Yeah, I know, right? We did it, we did the thing. THE GAME IS MADE and submitted and whatever. I am running on 6 hours of sleep and Penta is currently on a plane across the country after none, but yup we did it. We made the deadline. The game itself is under 2 hours long if you rub your face on absolutely everything, and this is from someone Not Me or Penta playing it! Everything Works, any glitches should be minor with nothing game breaking. There are, however, plans to extend the game once the contest is over and Penta and I have rested up! We have about 3-4 more ghosts we'd love to add that expand the stories of the folks in the Cat's Meow, not to mention a whole heaping pile of polish to go on the existing cases. But hey, WE WILL GET THERE and it will be great. For now, have this cool thing that we're both super proud of. ;w; Um, heck, I know I had more to say than just this. Well, hey, if you dig this game, please vote! The IGMC page is here, and we could super use the support. ;w; You can also nab the download there! ....really I know I had more to say than this? I was supposed to bring the party wagon. I am failing in my duties. Well, um, I guess, if you have any questions, let me know? Right, uh, if you find any bugs that wreck the whole game, let me know before 4 PM PST so I can Fix Them! Also if you have any questions or just wanna like... idk talk about the game, please feel free to do so. It makes me feel Warm And Fuzzy. ;w;
Also here have some updated Eye Candy.
We call her the Shrubberwoman. (...the link is mildly jump scare-y, fyi!)
Thank you Penta and TDS for this amazing battle screen. ;w;
Pictured here: pigeon rescuing sim.
Anyways, please spread the word and vote! And also enjoy. I hope folks really love this game. ;w; Thank you so much for your continued support, it really means a lot. <333
MOON TREE / August 6, 2015
NEW MESSAGE From: Dylan <[email protected]> To: ollie <[email protected]> Subject: RE: question I don't know, actually! That's a good idea. I'll check in with the botanical deck's senior supervisor sometime soon and see what I can do. They haven't been letting junior supervisors on the deck for the past few days though. I'm not sure what's going on. Maybe I can snoop around. I know more about their inventory than they do. If there's a problem, I can solve it.
Station 34 will be making its yearly approach this Friday. Maybe this time Uncle Quentin can give you a lift and bring you over for a visit. I miss you a lot.
See you soon?
Dylan
Originally created for IGMC 2015. Writing, artwork, and design by nat+zeke. Character sprites by Alex. nat+zeke sprites by Melt.
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Thought I would put up Planterra's main theme made by the skilled LiteratureBeast, which you can check out his soundcloud here!
Just 2 more days...