sarcasticequestrian replied to your post: so i’m working on that sburb d20 game ...
If you don’t mind typing your ideas, I don’t mind hearing them, this idea actually sounds really cool.
imnotbrown replied to your post: so i’m working on that sburb d20 game ...
i got experience with this kind of thing and can help if you want. i think the class/aspect mechanics have an absolute fuckton of potential to them
and that's all it takes for me to start gushing
First thing is first and that's classes because holy shit there's 144 different combinations of canon classes? hell yeah it has hella amounts of potential but here's my idea to narrow it down a little because that's a lot of shit.
For leveling I'm not going to have it nearly as hard as actual pathfinder but the max level will be 20 without god tier and that's as high as i'm going to go for an alpha. God tier is another step.
I've already planned out saves and base attack bonuses, and saves will be based on classes and not aspects, along with BAB. Most start out with no bonuses for saves, but sometimes aspects may give bonuses to certain saves and BAB and etc
For the most part however I'm basing damage off of something weird I'll get into now. Some classes will be more adept in using Physical attacks and others in using their aspect for damage, but being sburb classes all have different uses. For Damage classes will either deal light, medium, or heavy damage with physical weapons or their aspect. Example being Prince's will deal Heavy damage with physical and get bonuses for that based on their aspect and class and Mage's will deal heavy aspect damage but light physical.
I'll be using some references, being this and the overseer project. I haven't actually used the Overseer project for reference yet and when I do, you bet your ass I'll be asking first and crediting both these people.
Right now i'm thinking up powers for both classes and Aspects. Aspects won't be put into play until level 5, even then it'll be little by little, because of the fact these people are human and hey, you don't just enter a game and know how to manipulate wind. John couldn't use his for awhile until he did the windy thing.
Once i can think of how to incorporate how to get these powers, I'll stop working on classes for a bit.
My next ideas are on how getting into the game will work, because at first not everyone will be working together. My thoughts collected on the matter will include having that stuff turn based, creating the chain, etc.
Getting this into the alpha stage won't include thinking up trolls, along with god tier. Still in minor planning stages, any ideas would be appreciated, but it'd be nice if you knew about the D20 system. As far as help goes that's all I want. I have another friend helping me who knows a fair amount the D20 system and reads homestuck so i'm good there.











