Now, for your viewing pleasure: Selected IndieCade 2012 Conference talks on our YouTube Channel including John Romero, Steve Russell, Eric Zimmerman, Bernie DeKoven and Mary Flanagan.
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seen from United States

seen from Jamaica
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seen from China
seen from China
seen from France
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seen from Singapore
Now, for your viewing pleasure: Selected IndieCade 2012 Conference talks on our YouTube Channel including John Romero, Steve Russell, Eric Zimmerman, Bernie DeKoven and Mary Flanagan.
There is a very REAL way to play the abstract puzzle game Chroma Shuffle!
Chroma Shuffle is an abstract puzzle game that is played on Sifteo cubes. Arrange your cubes to match colors and clear out dots. Tilt a cube to shift and shuffle the dots. Clear out the cubes to solve dozens of puzzles, or form giant combos to rack up a high score in the arcade modes. Chroma Shuffle is an abstract video game with physical presence, an experience that can be shared in real-life social settings, as well as being played on one’s own.
Josh Lee, maker of Chroma Shuffle, wonders at what is real.
Please don't throw your cubes.
Open Source in action!
“Open Source” is a re-imagining of the classic video game Pong placed within the context of the Rauschenberg piece “Open Score”. Instead of a game played out visually on a screen, two participants face off against one another on a small scale tennis court with no ball or paddles. Players judge the position of a virtual ball based on auditory cues while Kinect hardware tracks the participants as their bodies act as virtual paddles. Open Source combines game and art history to further the dialogue of the past, present and future of games.
But who's Janet?
Oh hey, Super Soul Studio made this great intro video for us!
International Racing Squirrels!
International Racing Squirrels is a race management sim that also models and reflects on real-world financial systems. The game has the player running an errant gang of misbehaving squirrels, who act a bit like glamorous soccer stars. It is set in the dark underworld of the international squirrel racing scene, brought to life with 50 interactive "storylets" and 25 levels through which the game's complexity gradually unfurls. Bribery, debt, hotel room trashing, gambling and secondary careers in reality TV or the pop charts are rife. In the up-tree urban training facility players purchase homes, build up their team, train their squirrels and send them off to racetracks around the world. From jungles to futuristic cities and streets to deserts they face a barrage of feisty opponents. The idea was inspired by an article in Scientific American on the relative running speeds of animals.
"See" how Blindside works in this video!
BlindSide simulates the experience of waking up blind in a world filled with deadly monsters. Free from graphics and guided only by audio, you'll bump against objects in the dark, slide along walls, and rely on your girlfriend to help you survive the monsters that now roam the streets. BlindSide melds the iPhone's gyroscope and a pair of headphones into a uniquely immersive control scheme - simply turning to face a direction in the real world causes your in-game character to do the same. Drawing on the memories of one co-creators' brush with temporary blindness, and real-world navigation tactics from the blind and visually impaired community, BlindSide presents an opportunity for both sighted and visually impaired gamers to enjoy an identically fun and terrifying gameplay experience.