Challenge: How can I setup a 2D Unity project with a hexagonal grid and learn how to work with it correctly?
The wild boar management simulation game my teammates and I are currently developing will feature a 2D top-view map consisted of hexagonal tiles on which the simulation will be happening.
Methodology
I quickly set up a 2D Unity project and uploaded it to the team’s GitLab repository. After that, a teammate of mine opened the project and together we looked into how to work with hexagonal grid and tiles through shared screen.
DOT framework methods used:
Resources
Hexagon Pack
Products
Setting up the hexagonal grid and experimenting with some hexagonal tiles
The code and other resources can be found on our GitLab Repository.
Next
Define user stories and get started with working on the game.