Samurai Shodown Slash
SNKP has a long history of licensing their IPs to Korean studios, so it's not surprising that Samurai Shodown would end up on smartphones in form of a free-to-play infinite runner game. But it wasn't just running alone - the franchise would have been wasted on something that, after all. That's where the "Slash" in the title came in. In addition to a range of (mostly) indestructible traps like spikes pits and salves of burning arrows, you would frequently find yourself forced to hack down opponents in order to avoid collision. Most of them were inanimate - literally just wooden sword training dummies - but there were also demons that threw projectiles at you or hopped up and down to throw you off when trying to jump over them.
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