more inscryption! think i’m hyperfixating on this game, but that’s alright.
i don’t watch much other content on inscryption beside occasional reddit scrolls—i’m quite the isolationist, unintentionally—but after fucking up on my second run of act one, and winning, i ended up finding extra dialogue that i haven’t seen before! i don’t know if this is common knowledge, but here’s dialogue you get after you beat leshy officially after already winning against him a few times.
what i ( sadly ) forgot to screenshot was that leshy says your caravan of beasts has disbanded, but that you don’t need them anymore.
and after being seemingly refusing the food .
definitely going to make a post about leshy’s behavior too with additional screenshots because i care for him so much but for now, here ya go.
this is for people who are interested in how inscryption works a bit more than surface level, with the surface knowledge i have. is this catalogued elsewhere? i don’t know! probably? but i’d like to share my knowledge. please tell me if anyone knows if someone has looked into or further researched what i talk about!
disclaimer: this applies mostly for act one of inscryption, and also kaycee’s mod. i’m currently replaying the entire game ( at my own pace ) to try and experiment further, as further as console can, but most of my experience lays with act one and kaycee’s mod by extension. also this is long, but there’s a tldr below.
so, inscryption is predetermined. being more specific, every encounter is predetermined by the game. the best example, and reasoning for this, is through the campfires. in kaycee’s mod, after you place a creature next to the fire, you have the option to leave it there, which is basically a glorified coin flip—50% to be consumed, 50% to be left alone. but, if you’ve noticed from attempted save scumming, is that the same result happens every time.
further example being, i put down a mantis and leave it. after i leave it, it stays. regardless of how many times i go back before i leave the campfire and repeat this, with different cards, this encounter will always have the same result—the card will always stay.
all encounters, from the prospector’s “ gamble, “ what cards you get from a certain tribe, to the example above, is all predetermined and saves before and after an encounter to, what i believe, try and keep odds as neutral as possible and to prevent basic save scumming. this also applies to the starting hand you receive in each battle, along with the order of cards you pull as well. each is already predetermined, so no matter how many times you back out and go back in, it’s the same every time to prevent you from trying to tip the odds in your favor, at least, in a way the game doesn’t want you to do.
this, i assume, is more common knowledge, but what i haven’t seen anyone point out is deathcards.
when inscryption first came out ( i had been following it since its was still “ sacrifices must be made “ ) i watched manlybadasshero play it, and he was able to create the “ manly “ card, a card that has 7 damage and 7 health, with no cost, and with bifurcated strike and touch of death. this was done with a pelt card, a urayuli card, and a mantis with touch of death. very strong, but when i was able to play inscryption myself, i noticed something.
i was able to create almost the exact same card, with zero cost and 7 damage + health with the exact same cards he used. i just didn’t have a mantis, so i ended up using the adder for touch of death. odd enough, right?
after restarting inscryption, on my first run, i picked a urayuli and managed to use it to get pass the angler fight even after the eight bears, and continue forward, gaining more cards than i was supposed to. i decided to create a mantis with touch of death, intentionally die, and create my death card. and, wouldn’t you know?
i didn’t have a pelt, but with the same cards, i was able to replicate the exact same card again, just with one cost. my cost, instead of a pelt there, consisted of the choices of a river snapper, a wolf, and a wolf cub. and, when i check manly’s video again, this is what i see.
i have reason to believe, at this moment, that the cards chosen to create your deathcard aren’t random at all. like the rest of the game, the cards that you can choose from not only are determined by your deck, but also have a certain “ weight “ to them depending on what run / reset you’re on, which allows your game to “ choose “ the strength of the deathcards you create. depending on how it works, this theoretically means you could replicate the exact same deathcard each time.
TLDR: each event in the game is predetermined to prevent you from skewing the odds in your favor. i also think this extends to deathcards, and have a system which determines the strength of your deathcards. i think this could be abused to create overpowered deathcards each time.
i’m going to do further investigation, as much as i can with console. i hope you enjoy inscryption as much as i do! ଘ(੭ˊᵕˋ)੭
question: does anyone know what the marks on the boulders and stumps mean, as in actually on their pictures, not in the card? i can’t really tell myself, but i was curious if anyone knows or has an idea of what they are. the arrow seems odd, but i can’t tell what the other one is.
( also sorry i haven’t given the dialogue for each filmless run yet, i haven’t felt motivated really. personal events and just grinding out other games. )
i’m petty and hate picking from tribes, so i reload each time to see the beasts and pick a different one. i reload, and the tribes keep changing.
i already have evidence that inscryption will shuffle your hand if you keep reloading, and i’m not sure if it’s purposeful or not, but now this? i still can’t tell if it’s intentional. most of the game IS predetermined, that’s evident, so why are these aspects changing?
tried to reload again and it seems it’s keeping a general pool, but still switching the last beast cards between reptile and canine.
i know that leshy will give pity surrenders to the player, so are these another supposed act of kindness? does p03 do this? ( i know it surrenders, but it’s rare, and it seems it only does it if it’s losing every time to me. ) does anyone know if it does?
the fact i can’t remember what run one of my posts came from ( leshy’s ending dialogue, where he says it’s “ all for you “ ) now pushes me to go through and try and find it again.
i’ll be back with, hopefully, all the special dialogue i can get from leshy winning without camera role. going to compile it onto a few mega images since i’m constrained to mobile, but i’ll show that soon, hopefully.