Thanks Karen, took me a few tries to analyse and break down how I would create it.
k-attridge replied to your photoset:Working on stills for the opening of the...
Very nice, love the stylised look.
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Thanks Karen, took me a few tries to analyse and break down how I would create it.
k-attridge replied to your photoset:Working on stills for the opening of the...
Very nice, love the stylised look.
k-attridge replied to your photoset:Checkmate Update: Been working on texturing out...
The swords might look more impressive once a camera is introduced to the scene. Perhaps do an extreme close up of the swords, low to the ground, facing the stone pedestal. That way you’re looking past the sword, at the action; even if only briefly
:D That would look awesome, yeah. Thanks so much Karen, you're right, that's a really wonderful idea :D
k-attridge replied to your photoset:Checkmate Update: Been working on texturing out...
Nice design, and colour for the trees and stones. Are you two considering adding a texture for the grass as well?
Thanks Karen :D Yeah that's the plan, I've just been trying to come up with a design that doesn't look like it's come straight out of a Nintendo 64 game XD
The topology for the girl viking so far. I’ve modelled it similarly to the mage character that Ellen taught us in class; save the head, and a few details, so it should be fairly good. I’ve left the body relatively simple for now, and will talk to my group more on Thursday, before considering more details, if needed.
I have a suggestion for your character. the above image is a possible alternative to the character's wireframe you currently have. The arms and legs have 8 sides not 6 this will give your a little more shape if you want.
There are certain things you need to remember to make sure you get the most out of your character's mesh. Firstly ask yourself "where is my character going to bend?" you'll need compression loops/areas (in darkblue) "and if it's going to bend, what parts need to keep the same shape throughout?" (in bright green).
When making my characters I usually put them in a straight T pose because putting the bones in the hands is easier this way. But that's personal preference. I know a few people that really prefer their character models in like a X pose.
Keep an eye out for your hands. they're some of the hardest things to make. When I started making hands I'd draw what I thought would be good wireframes on my left hand and used that as a reference. Saying that, I probably wouldn't now - some ink is difficult to remove.
I can suggest the following hands to reference
Joan of arc - careful of n-gons though (image is seriously hard to customise with this theme - please view final image in tutorial.)
this one is the one I use the most on the Toribash forums
And I also like this one. from the NewTek Forums
Oh and for hair, I totally suggest the Varga Hair tutorial to look at. The technique is very nice.
hope that helps!
k-attridge replied to your post: Got a little too enthusiastic during s...
Use pure vitamin E oil. It’s what body builders use on sport injuries and sores to ease the pain.
Bless you!