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Kalista Guide - AD Carry LOL - Rekkles Fnatic
Martin Rekkles Larsson Fnatic – Kalista Guide League of Legends. I can finally prove that his skills are truly world-class.
3x Attack Damage / Attack Speed (if you don’t get that much AS from your items)Quints
8x Attack Damage Marks
1x Crit Chance Mark (really helpful, that lucky crit might save your life)
9x Armor blues
9x MR yellows or MR/level.
Kalista cannot cancel her basic attacks and they will miss if she loses sight of her target before they hit.
If Kalista enters a movement command while winding her basic attack or Pierce, she will drive through that direction when she launches her attack, dashing a short distance. Martial Poise distance scales with Enhanced Movement, and is increased by 25% when dashing backwards.
Additionally, Kalista begins the game with a unique item, The Black Spear.
The Black Spear – ACTIVE:
Kalista hurls The Black Spear at an allied champion, beginning a ritual that takes a short duration. During the ritual, both Both Kalista and her target are unable to act and the target will perform their death animation. Upon finishing the ritual, the target becomes Oathsworn for the remainder of the game. Kalista requires an Oathsworn ally to utilize Sentinel’s Soul-Marked and Fate’s Call.
Kalista hurls a fast and narrow spear, dealing physical damage to the first enemy struck.
If Pierce scores a kill, the spear will continue onward, passing all Rend stacks from the dead victim to the next enemy it hits
Max this skill out first before all of the other skills.
Use it to last hit if you can pass the stacks through the target and into the enemy champion
Use it for an extra hop for chasing or hopping walls
Amazing wave clearing tool once you have some damage
Sentinel(W): Soul-Marked – PASSIVE:
If Kalista and Oathsworn ally attack the same target within 1.5 seconds of each other, the target will take additional magic damage equal to a percentage of their maximum health. This effect cannot occur on the same target for 8 seconds. Damage is capped against minions and monsters.
ACTIVE: Kalista commands a soul Sentinel to the target location within range, gaining sight in a ~450-length cone in front of it. The Sentinel‘s sight is obstructed by terrain and brush. Upon reaching the target location, it will return to a point within ~1400 units of cast location. The Sentinel will perform a total of 7 laps, including the first two lengths. The Sentinel is vulnerable from behind and will die if attacked twice by an enemy champion or once by a tower. If the Sentinel spots an enemy champion it will scream and stalk them for the next 4 seconds – revealing them for the duration.
Kalista stores a charge of Sentinel every few seconds, and can store up to 2 charges.
This skill will be maxed out after Pierce and Rend.
Always make sure you have Sentinels out and roaming
Use them to scout high priority areas like Dragon or Baron
Take advantage of your passive with your support
Kalista‘s basic attacks and Pierce leaving a spear lodged in her target for 4 seconds. There is no cap on the number of spears Kalista can lodge in her target. This passive is unavailable while Rend is on cooldown.
ACTIVE: Kalista rips all spears from nearby enemies, dealing physical damage and slowing them for 2 seconds. Rend‘s damage is increased by a percentage for every spear beyond the first that Kalista ripped from them.
If Rend scores a kill, the cooldown is refreshed.
You’ll be maxing this skill out second, right after Pierce
Try to reset the cooldown as much as possible when you’re harassing.
Use it to slow your enemy just enough to re-engage and kite them.
Use it as your own personal smite for buffs, Dragon, or Baron!
Fate’s Call(R): ACTIVE: Kalista draws her Oathsworn ally next to her, making them untargetable and disabling their spells for 4 seconds. Kalista‘s Oathsworn ally must be within 1400-range to cast Fate’s Call.
During Fate’s Call, Kalista’s Oathsworn can right-click a target location to dash there, stopping at the first enemy hit, knocking up all surrounding enemies and landing themselves at their maximum attack range from the target.
Just make sure you allocate a point into this every chance that you can.
Use it to initiate team fights
Great for chasing/closing gaps
It’s a nice tool for saving your Oathsworn
Flash is the most important summoner spell, always take it.
Heal is important because you are squishy, and it gives you health + movement speed in case you are about to die.
Barrier gives a bigger amount of shield than (heal gives you permanent HP), and the cooldown is lower. If you can use your passive correctly, you can have it instead of heal.
Teleport is mostly for passive playstyle, if you want to farm, to roam.
Ignite is not recommended since you are squishy, but it can help your DPS.
+ Extremely High Mobility
+ High Burst Damage (for a marksman)
+ Ability Reset Potential
+ Able to initiate fights
+ Save soul-bound teammate with her ultimate
+ Self-Peeling
+ Easy to farm with
+ Very good at kiting
+ Squishy
+ High Mechanical Difficulty
+ Can be out-poked by long range champions
+ Can easily run out of mana
+ Requires good coordination with whoever you are bounded with.
+ Mobility basically dependent upon attacking
+ Cannot cancel her basic attack wind up
are the best choice from all types of boots, the MS gives you better dashing potential.
is the most common item for any Marksman, getting it early improves your laning phase, and your dueling potential, a crit will deal more damage. And the 80 AD is good because your scales with 100% AD, and rend has a pretty high scaling if you land more auto attacks.
offers Kalista great stats, life steal, damage, kiting potential on active, the important attack speed.
synergizes great with her because the shiv passive charges faster. Gives you some stats that you need.
doesn’t have the passive, but it has higher attack speed and crit chance bonuses. Its passive is not that great on kalista, since she is able to dash over units. I don’t suggest buying this instead of the shiv.
Yoummu’s Ghostblade improves your overall dps, and the active that gives you attack speed helps your dash. Under 100 armor, this item is a good pick if you want some armor pen.
is the best armor penetration item against tanks, it is better than Yoummu’s Ghostblade if enemies have more than 100-150 armor.
gives you 20% lifesteal, more than blade of the ruined king does. The shield helps you survive a bit more, and the 80 AD is good for her AD scaling on Q and E. In my opinion, is a better choice because you can get more lifesteal from the new elixirs.
is good against important engage skills such as Rocket Grab , Dark Binding , Charm and against AP assassins.
is good against enemies who scale with ad, and team comps with 3+ AD champions. The hp and armor helps you resist their attacks, and the passive helps you escape or even chase, good to use with Martial Poise
is a very good item against high burst team comps, get it if your team cannot protect you.
One of the best supports for Kalista. He can all in, he can use your ult very nice on a knockup chain combo. He can even sustain you a bit, and protect you too. He has the gap closers to use your W passive.
She can sustain and harass, and you can harass too. It is like a harassing bot lane, you must zone enemy bot lane with this comp. Very good for early aggressivity.
Morgana is good to protect you and harassing enemies. If she lands her binding, you can deal tons of damage on the enemy and then retreat because the binding lasts for ages.
Here i will list a couple tips , the list will be filled .
#1: Use your spells efficiently to harass: Get in range to enemy adc (can auto attack a minion to dash towards him), auto attack 1-2 times, use your spear and dash back, but use your Rend (E) in the same time, proc-ing the stacks and dashing away.
#2: Use your Martial Poise (Passive) to kite, but always use it when farming, because it keeps you safe from enemy skillshots.
#3: Remember that Rend stacks do not have a cap, auto attacks as much as you can, use your Pierce (Q), then proc it with your Rend (E).
Tips against other champions
can deal tons of damage on you, because of his general kit and item build, he can get closer to you and ult you, even if you kite. Get a Mercurial Scimitar so you can cleanse his ult.
Morgana’s binding lasts for 3 seconds at rank 5. Try to always dash left-right and stay behind your minions so you don’t get hit by it. A Mercurial Scimitar is also useful if you think you cannot dodge (you should be able to, since you are Kalista) .
can stick to you, like can. Kite her and use your Rend to slow her down. Ask your support to protect you.