[ @kalokaii liked for a starter! (for Claudette) ]
When she leaves her space ship, her TARDIS, she at first doesn't recognize her surroundings. An elementary school, by the looks of it, and the area surrounding it. Why the hell would it bring her here? Her kitten heels sink into the mud, carnage soaking it's way up her long skirt. She'd intended to tough it out but, upon seeing the first hook, it all became clear. She was back in the murder games dimension.
She takes the opportunity to backtrack; into the TARDIS, wardrobe change, back out into the moonlight. She knows the drill here; she's an anomaly. There are four humans, fighting for survival, and one killer. She's occupant number six, for better or for worse. Seven if you count the Entity in charge. (They're not going to be happy that Missy's back, but she'll cross that bridge when she gets to it.)
She doesn't have to play by the same rules as everyone else. She can watch, or she can intervene. She knows which one will be the most fun. At 5'4" with big blue-grey eyes, black sweatpants and hoodie, she blends right in with the humans. Curly hair pulled up into a high ponytail, she's very proud of her disguise.
The map is, presumably, the same as always for the rest of the players. Nothing to give away that there's one survivor too many, if they aren't paying attention. Though if anyone looks closer at the rows of red lockers, they'll find that one has just a single locker more than usual. Her TARDIS, camouflaged to blend in, worn and faded like all the other lockers, indistinguishable unless the door is opened.
She doesn't intend to kill. Not this time. Still, she isn't playing the game of survival. She creeps through the map, silent, in search of a survivor. It isn't long before she finds one, in the form of a young woman with dark hair, crouched behind a nonfunctional car. Silently, she creeps up behind her. Fingers crossed that she can make her jump when she whispers in her ear, "Not a very good hiding spot."















