kraghammer is really underrated; is there anything that really interests you in how you're writing it in ghost cass?
Distract me from feeling like shit with Q's about my WIPs
The noise? Like that was what inspired me writing their first look at Kraghammer, was the background noise that Matt played for some of it, this hammering and clunking, the noise of not just a smithy but a foundry, an actual industrial factory - because a huge chunk of this city is just it's production! And it's in a massive stone cavern, there is no day or night, we know also that dwarven culture means you have a work month not a work week, and they can just rotate shifts to keep it going at all times, because it's already dark, there is no clear day or night!
So... the noise, the hammering of metal, the hiss of steam as works are quenched, the clunking of the lifts down to the mines and quarries, the clatter of minecarts hauling up ore and stone, the continual noise of industry.
It's pervasive, it's constant. Matt obviously turns the sound down for noise balance and later swaps it out for bar chatter when they get to the inn and the like - but the first introduction to Kraghammer is that wall of noise, not just a forge or a smithy but the biggest one you've ever seen - a whole city centred around it.
I think that's very cool. They are a trade city, they have to farm outside their boundaries (like most cities) but there's also so much they probably don't produce in huge quantities either because they don't need it or simply because they don't have access to the raw material!
What they do have is stone and veins of ore. What they have is coal and magic. What they have is smithing, is being the Allhammer's hands and fists, anvil and quenching trough, is living up to their creator's livelihood. It's ingrained into every little thing.
I think that's pretty cool and interesting, and I am absolutely gonna have that omnipresent noise and work be noticed (soot clustered on the high-off, barely-lit cavern ceiling, steam rising from below, the heat and warmth despite the subterranean stone of it all. Industry, inescapable).