Kren's Awakening, DM 2021
320 x 256 / Amiga OCS Palette / 16 Colours / 80 Frames
Software used: Grafx2 / Photoshop / Processing (starfield programming)
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Kren's Awakening, DM 2021
320 x 256 / Amiga OCS Palette / 16 Colours / 80 Frames
Software used: Grafx2 / Photoshop / Processing (starfield programming)
This week I started building some in-game tilesets in Grafx2.
Whether or not Kren's Moon ends up being an Amiga game, I've set myself the challenge of working within the Amiga's hardware constraints whenever possible.
For this tileset I'm using 3 bitplanes (8 colours). One of the 8 colours is set aside for transparency if required.
The second image shows a background element created from four 64 x 64 tiles. The key to making something like this look organic is in the tile map (which you can see superimposed). Here I've staggered the tiles so that the repetition isn't too noticeable. It's there if you look for it but the staggering gives more of a random effect which is what we're going for with this rock wall.
Working title for possible new game project.