EVERY CONTRACT DESCRIPTION IN KERBAL SPACE PROGRAM:
we here at ionic symphonic protonic electronics like knowing things. but the other day, an intern tripped over a cable in the office and went shooting off into the stratosphere. suddenly, it seems like we don't know anything at all. that's where you come in.
PUT THIS BIG-ASS AIRPLANE WING IN ORBIT OF DRES. ADVANCE: 1 CREDIT. COMPLETION: 2 CREDITS
HOLY SHIT. KERBAL SPACE PROGRAM IS FUCKING FREE?!??!?!
it looks like they're either abandoning KSP or someone fucked up big time, either way you can LITERALLY GET IT FOR FREE ON THE WEBSITE RIGHT NOW ACCORDING TO THIS REDDIT POST
you ONLY need to add the email thats in the post. and then you have FREE kerbal space program. YES THIS INCLUDES THE DLC!!
this game is a very fun and goofy rocket-building sandbox/space simulator and it has a robust modding community. normally it's like $40 for the base game and $70 for all content. if you are concerned about storage it's like maybe 5 GB? not a big game at all. anyways it is LITERALLY FREE GET IT NOW
Kerbal Space Program was once afflicted by a bug the fans dubbed the "Deep Space Kraken", whereby if you travelled far enough from the origin of the game's coordinate system, floating point rounding errors would cause your spacecraft's components to become misaligned and/or clip into each other, resulting in the craft falling apart or exploding for no obvious reason.
The bug was later fixed by defining the active spacecraft itself as the origin of the game's coordinate system. In effect, the spacecraft no longer moves; instead, the spacecraft remains stationary and the entire universe moves around it. Owing to how relativity works, to the player this is indistinguishable from the spacecraft moving about within a fixed coordinate system, and it ensures that the body of the craft and its components will always be modelled with maximal precision.
While elegant, this solution introduced a new problem: it was now possible, by doing certain stupid tricks with relativistic velocities, to introduce floating point rounding errors to everything except the active spacecraft. In extreme cases, this could result in the destruction of the entire observable universe.
Some might call this one of those situations where the solution proves to be worse than the problem. I call it a perfect expression of what Kerbal Space Program is truly about.
On Earth, the Great Western Railway employed 'slip coaches,' which were passenger carriages where the coupling hook could drop away. A brakeman in the coach would then use a brake to slow the coach to a stop at a station, thereby letting passengers off without the main train needing to stop.
Obviously this practice was abandoned for safety reasons.
But Kerbals don't have such concerns.
So Kerbals, of course, operated slip coaches on some of their passenger rail lines.
But one of the stated benefits of the space program is that it provides spin-off technologies to improve Kerbal lives and industry here on Kerbin, not just in space.
Consequently, Kerbals began employing "reverse slip coaches," where a coach would rest in a siding off to the side with a protective wall between the siding and the passenger station. When the train passed, it would, with precise timing, fire rocket motors provided by Periapsis Systems of 'sepratron' fame, to accelerate the coach up to speed, so that it could couple onto the passing train.
It was a tremendous success! *