Rosaka Grimtongue
1600 XP (CR 5)
Female Dwarf Inquistor of Dranngvit 6
LE Humanoid (Dwarf)
Init +3 ; Senses Darkvision 60 ft, Perception +13
AC 20, touch 12, flat-footed 20, (+ 7 Armor, -1 Dex, +1 Natural Armor, +3 Deflection)
HP 54(6d8+24)
Fort +8 (+2 against poison, spells and spell-like abilities), Ref +1, Will +9
Speed 20 ft
Melee Light Pick +10 (1d4+9 +1d6 (fire) (1d4+11+1d6 (fire) +2d6 against bane-d opponents), x4)
Ranged Light Crossbow +7 (1d8+5, 19-20 x2)
Special Attacks Judgement of Destruction: Rosaka can pronounce judgment upon her foes as a swift action. Rosaka gains a +3 profane bonus on all weapon damage rolls. She can use this ability twice per day.
Detect Alignment At will, Rosaka can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at a given time.
Bane (Su) Rosaka can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). This ability only functions while Rosaka wields the weapon. This ability lasts for a number of rounds per day equal to the inquisitor’s level. These rounds do not need to be consecutive.
Discern Lies (Sp) Rosaka can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level (6). These rounds do not need to be consecutive. Activating this ability is an immediate action.
Spells Known Orisions Bleed, Guidance, Resistance, Sift, Brand, Daze
1st level Spells (5/day) Shield of Faith, Wrath, Inflight Light Wounds, Cure Light Wounds
2nd Level Spells (4/day) Castigate, Undetectable Alignment, Inflict Moderate Wounds, Flames of Faith
Before Combat If Roosaka thinks that her target is going to be in the upcoming combat, she’ll cast Shield of Faith, Wrath and use the Bane ability (with the appropriate Bane for her target, most likely dwarfbane).
During Combat First round, Rosaka will activate her Judgement of Destruction and cast Flames of Faith. Rosaka will try to heal herself if possible if dropped below 10 HP. Rosaka will focus on her target exclusively, relying on any allies to take out the target’s posse.
Morale Rosaka will not flee, but if bested and kept alive, Rosaka will drop her weapons and leave the target alone for one month and one day. If the target does not pay back the debt that incurred her judgement (or make a reasonable start on repayment), Rosaka will return to fight again, with more allies.
Str 12, Dex 8, Con 16, Int 10, Wis 18, Cha 11
Base Atk +4, CMB +5, CMD 14 (+2 against Bull Rush and Trip when standing on the ground)
Feats Ironhide, Sickening Spell, Skill Focus (Sense Motive), Duck and Cover (Teamwork), Lookout (teamwork)
Skills Diplomacy +9, Disguise +9, Knowledge (Nobility) +13,Intimidate +12, Perception +13, Sense Motive +19, Survival +7,
Languages Common, Dwarven
SQ Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. She can use this ability 7 times per day
Solo Tactics All of Rosaka’s allies are treated as if they possessed the same teamwork feat as the inquisitor for the purpose of determining whether Rosaka receives a bonus from her teamwork feats. Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves.
Gear +1 Agile Breast Plate, +1 Light Pick, Light Crossbow, 20 bolts, Wand of Cure Light Wounds,
Treasure 160 gp worth of Dranngvit holy texts and ledgers.
Dwarven gods don’t often call Inquisitors, for the most part. But the Debt-Minder, Dranngvit is the exception to this rule. The cruel-minded Rosaka is held by her faith to chase down the dead-beats and oathbreakers in dwarven society.
Of course, adventuring dwarves are much more likely to have fallen out of grace, to have abandoned an arranged marriage or foreswear their oath to their king. And Rosaka, while unpleasant, knows enough to hire out adventurers to find her prey.