Guilty Gear -Strive- Closed Beta Test
Just a reminder, the Closed Beta Applications are for PS4 and chosen via lottery. Sign up is from March 18th to April 5th.
Beta Winners will be revealed April 12th, 13th.
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Guilty Gear -Strive- Closed Beta Test
Just a reminder, the Closed Beta Applications are for PS4 and chosen via lottery. Sign up is from March 18th to April 5th.
Beta Winners will be revealed April 12th, 13th.
Video from the Japanese Stream.
It covers the mechanics a bit more in-depth (and shows a few more details as well).
Most notable, the battle stances face the “front” instead of the usual “side view” from older GG games (reminds me of Hokuto no Ken a bit).
Also the Roman Cancel system appears to act as a “Mini-Burst” unlike normal Psyche Bursts, so you have a split second to shake people off you and land a hit.
As said, Punch and Kick don’t do much combo-wise, it’s Slash and Heavy that are the main damage starters.
See my notes for more details in the GG+Mechanics tag.
Everything is pending following feedback (so give LOTS of FEEDBACK!)
This video is mostly for the staff at ARC System Works and Team RED, but you guys can watch it too if you want.
I just want to make it CRYSTAL CLEAR my feelings on the new Guilty Gear and what I want to see return to form in that game.
“本日より、「GUILTY GEAR Xrd REV 2」Ver.2.10のロケーションテストを実施!お近くにお立ち寄りの際はぜひお越しください!詳細はこちら→https://t.co/tgy1kJeLIB #GGXrd”
Location Test for GGXRDREV2 2.10 on January 29th, guys.
TIME TO BREAK.
Weekly BEnama News #174: jubeat Clan & SDVX 3 PC Special!
After a 2 week break, BEnama is back, and it delivered a bunch of juicy information on the latest update to jubeat, as well as Sound Voltex 3’s upcoming PC release!
First up, the location test announcement for jubeat Clan! It will be held this weekend at two locations in both Tokyo and Osaka!
Tokyo Leisure Land Akihabara #2 (tllakihabara2)
ROUND1 Umeda (r1_umeda)
On to new features – jubility will return as the Player Ranking system in Clan, and offer some benefits at each level:
Jubility will not decrease – it can only go up. In addition, each chart has its own value, and higher ranks can be reached by using HARD MODE:
Your city will grow based on your jubility. More on that later:
2 new songs have been revealed – “Sulk” and “Jazz is Rad”
Welcome!! is a crossover from the unreleased Otoiroha, while Yunomi’s track is from MUSECA.
Two popular Touhou Arranges from circle NekoHiroki:
The first new feature was also revealed – the city where you will “live” for a certain amount of time. Each one combines a color with a real-life city, and your residency is decided randomly:
Another much-requested feature has been added, folders for Versions and Artists! No more searching for the song you want and running out of time:
One more interesting and useful feature – Category/Folder “Clear Lamps”! Details can be seen by holding down each icon:
Finally, the system voice/announcer was revealed to be tonight’s guest, Yuki Nakashima, a popular singer and voice actress:
She treated the viewers to the first-ever playthrough of the new game:
After finishing her first song, she was given :Cyanttle” as her city to live in:
The interface is quite refined, and changes accent colors based on the location you’re currently in:
Here we can see a closeup of the “kors k” Clear Lamp:
Music selection is of course, unchanged:
In other news, jubeat plus will soon get a “Qubell pack 5” including 4 new songs. REFLEC BEAT plus will also receive 4 songs in the BEMANI MUSIC FOCUS PACK 06!
Both games will also soon have a SOUND HOLIC Touhou Arrange Pack, coming soon:
On to the SDVX news, the e-Amusement Cloud release is planned for this year, and Alpha Testing will start soon!
The game is an updated version of the previous “SOUND VOLTEX III GRAVITY WARS” with various enhancements, such as the rating and ranking systems matching SDVX 4:
MAD CHILD, tonight’s secret special guest, quickly went to his “home” to introduce the game to viewers:
(It’s actually in the BEnama studio, but MAD CHILD is a funny dude)
The game has options for customizing your display to either windowed or full-screen modes, and supports all rotations:
One interesting thing we noticed tonight: The game will use a “TICKET” system to play. Hopefully this replaces the subscription system that beatmania IIDX INFINITAS uses. It seems to be 3 tickets for a Light Start, 4 for Standard, and 6 (lol) for Blaster Start:
In GITADORA news, the latest Monthly Ranking for May is now in effect:
The Golden Triple Festival also brought another revival – good cool’s “5-10” (on 5/10!!)
As March is finished, the Final SUKI Music Ranking for the month was announced:
Of note, this was the first ranking with Nostalgia songs, and the top 2 songs are both Nostalgia originals! Congrats to everyone!
The next BEnama is in two weeks – on 5/24! We’ll see you back then! But make sure you’re following us on both Twitter and Facebook for all the latest.
See you~
Weekly BEnama News #174: jubeat Clan & SDVX 3 PC Special! was originally published on bemanistyle ♪
3rd Location Test this Week.
As you all may (or may not) have heard, Guilty Gear Xrd Rev2 is undergoing it's 3rd (or is it Xrd? Hu-huu!) Location Test in preparation for the Late May to Early June release of Rev2.
Regardless of what has been said or who people Tweeted shows up, I won't be discussing direct spoilers until the game is at least a Week or Two in Release. That was my policy for Revelator, that was my policy for Sign.
HOWEVER, it shouldn't be too hard to guess who could show up in upcoming stories (Robo-Ky, Crow, Leon Mining, Testament to name a few) considering the direction the story is headed.
Consider that ARC System Works is "fully aware" of our desires to see more cast members join the Roster.
Chances are pretty high that they will follow the story as their top priority, but will make it a point to "save the best for last".
It's like watching Fireworks go off, you see a few bangs here and there and as things progress it leads up to a big Finale.
Just hold your breath (not TOO MUCH) and wait patiently!
A Poem by Gear Project.
GG is Red.
BB is Blue.
Combos are sweet.
ARCSys'll update 'em soon...
Famitsu Data on Rev 2
Source: Famitsu Translator: @greatfernman
https://www.evernote.com/shard/s296/sh/d1f218ea-4ee8-4f00-b437-c21beb5da5a4/cff47c7b16df500589cf8c73d63c9603
My thoughts: Baiken's Azami is akin to Hakumen's Zanshin, and will at the very least be easier to anticipate than a mere guard cancel. I wonder if Bedman's 6H can be countered by it (player might have to reverse their input)?
Answer seems like the "vertical" mid-air equivalent of Hibiki Kohaku with his Business-card Shuriken clones. He has a few Bang-esque maneuvers too it seems.
A few characters are getting "move adjustments", but they're minor adjustments based on what the current Arcade scene seems to need, so I don't know if they are permanent or not.
Axl getting tweaked for his Sparrowhawk Stance might actually be a nice upgrade for him, since it was way too easy to thwap him with a Projectile... though I think DPs will still beat the move out like traditionally done. (Seriously, punching a chain to hit Axl long distance is ridiculous in real life... but it's a life-saver against an expert Axl user!)
The more changes they add, the more I look forward to new additions... like, how will they handle Testament and A.B.A. and Justice when this is all over?
GG is a thriving organism of conflict, so they can't avoid changes, but simply make them as seamless as possible to benefit players as best as they can.
I just wish ARCSys would let Console/Steam users give them feedback once in a blue moon...