I was struck by a revelation this morning, although I do recall a follower talking about the similarities between Charlie and Flonne - Ha/zbin H//otel mentions, since whilst some friends are into the series, I know that there are others who don't like it;
But I was thinking about how the whole thing of the show was redemption and redeeming for previous actions that got you into Hell and what not. Then thinking about the playstation game Disgaea - made by the same people who handled Gig's game Soul Nomad - the original themes of the very first Disgaea were about how the Seraphin / Celestials / Angels etc believed that demons weren't capable of emotion and obviously the great divide of worthiness between these two forces. ...With the added mix of one of the main focuses 'Laharl' - being the son of a demon and a human woman combined. Which you know, in itself, turns the thoughts to Devil May Cry.
Which is why I was thinking about how all these themes tend to overlap and come around and again in media. I'd imagine nobody really owns the original 'concept' of angels and demons having opinions on the worth and redeemable qualities of one another, but it's interesting to me that a game that was made in.. (fact checking).. 2003, presents an idea that is again being explored in different ways in 2025.
I wonder why that is, you know? What fascinates writers and storytellers about this divide between the forces of 'good' versus the forces of 'evil'. Is it because everyone deserves a second chance? Is it the people in ourselves that feel wronged, wanting to share a story about where the hero in a wider society's eyes actually have a seeded underbelly?
Eitherway, you see Flonne trying to convince her own people in the heart of Celestia that Laharl doesn't deserve judgement enough to be eliminated. Versus Charlie, who wants to see that her own people aren't extermination fodder by being allowed a second chance by angels. It's a kind of fascinating juxtaposition, the roles that both Charlie and Flonne play in their wider communities.












