So since I got into Forsaken on Roblox, and the lore there is given in breadcrumbs and discord messages, i, along with some of my friends, have been making our own sorta AU/lore stuff. My friend gave me the idea to post it to tumblr!
So I'll start with the first bit of lore I made. Behold, based on a mix of real Roblox lore and Forsaken lore:
The Tale of Telamon and Origin of 1x1x1x1:
Long ago, early in Roblox history, Telamon arose, earning a reputation as a legendary sword fighter and creative architect. Once Builderman and Erik Cassel began forming an order of Admins, Telamon was the first to be approached thanks to his fame. As an admin, he was known for his many iconic creations and his determination to hunt exploiters, glitches, and other evils of Roblox. Among his creations was the ever iconic SFOTH and the arsenal of swords featured within, including the legendary Linked Sword. One of his final swords was the wicked Venomshank. It's creation, however, was controversial, and even his fellow admins saw it as a cruel blade which did not need to be created, as what foe could warrant a poison so vile? Telamon dismissed their concerns, convinced of his own self righteousness.
Amongst Telamon's pursuits was the infamous 1x1x1x1 brick, a 4 dimensional brick said to have manifested during the creation of Roblox alongside the first brick, the 2x2. It had been appearing in and out of reality aimlessly, leaving destruction in its wake, but always gone before the Admins could contain it. Thanks to a user claiming that its next appearance would occur in the Crossroads, Telamon set out to meet it there. As expected, it appeared, along with it a hail of user heads. Wielding Venomshank, Telamon attempted to strike the brick down, but upon contact found his own being split in twain.
What resulted? 2 beings. John Shedletsky, an even purer force of good and legendary hero sworn to cut down evils...
and 1x1x1x1, an embodiment of all the hatred and negativity that resided within Telamon, with the destructive capability of the 1x1x1x1 brick. Born a being of Malice, it at first knew nothing but blind hatred and violence against those around it, but as it gained awareness, it found hatred most of all for it's other half, Shedletsky, who dare claim himself the true Telamon. Initially, much like the original 1x1x1x1 brick, it couldn't control its position in 4-dimensional space warping in and out of our reality aimlessly. However, over time it learned to control its abilities, and has been terrorizing Roblox since, wielding the now corrupted Daemonshank.
Hey!! Just wanted to tell ya that your art and rewrites are great as ever! Amd I hope your doing well!
If I can ask, what would you do with Magna Charge? I feel like he has so much potential to write about and I really wonder what's your take om him! He's personally a comfort character of mine and he has the most interesting design among all of the Swap Force (imo)
Guess who's back from the deeeeeaaaaad!!!!!
Lol I know.this is MEGA late but I thought about trying to relax my brain with other things before I went back to skylanders lol
Also I'm doing great! Thank you for askThese....
(know it's late but I do get around to these.... eventually lol)
So without further ado, please welcome
MAGNA CHARGE
I know it's not much since my absence but I thought to keep him more intune with his OG design.
Now for your question about his lore, look no further!
Magna charge is an anomaly in on himself. A machine who is a living EMP... the bane to all who's bodies are circuits and wires. Magna was never meant to have emotion, desire, pain, or anything that's reserved for those who live and breathe. No... he was meant to be a weapon, a tool to use against the mechanical armies who claim loyalty to Eon. He is one of many who Dr.Krankcase created to help push Kaos' reign upon Skylands. However, with mass success comes failure. And failure is that of Magna Charge.
For you see, Magna Charge had desire... a desire to be independent, to think beyond his parameters. To feel like those who he was sent to crush under his tread. He desired something more than his coding... he wanted to be free. However, due to his nature, he was the only one of his kind. Any technology that comes near him shuts down and stops working. Mechanical beings are no different. But those who weren't made of metal, those of flesh and bone, they weren't affected by his ability. So he desired to learn from them. And learn he did...
Escaping his creator's grasp, he followed a group of skylanders in hopes of joining them. For which they immediately took him in and offered him shelter. Albeit with caution as he was one of the many creations of destruction. However, Eon saw the wanting in Magna, the want to learn, to live, to experience life beyond just coding and circuitry.
Through the skylanders, Magna Charge learned compassion and the concept of fun. Slowly, he changed his destructive nature and became a being of hope. In no time, he was one of the many skylanders who fought to protect Skylands. During this, he learned to control his EMP abilities, however he still cannot be around technology. But mechanical beings were able to tolerate his presence without being shut down from his magnetic field. Magna finally got settled in with the swap force and became a hero to many.
As for the company he keeps, Magna perfers to spend his time by himself. Taking in the nature around him and simply observe. With how fast he can be, it is always nice to sit down and watch the world go by....But he would never turn down a race with old friend
For more RID15 stuff I want to give Steeljaw a much more cult leader vibe and give him an ability. Since the whole thing of none of the actual major pack villains are Decepticons, it just switches to wanting to do it for wronged ferrocons (no matter how much they really were very dangerous people who are willing to hurt innocents) under his claws to rule an organic world just like their distant brethren.
But yeah he’s much more culty in the things he does. Especially because his ability allows him to grow more powerful the more others are loyal to him. Aka he has the outlier ability of Pack Bond that I’m calling it that allows the social bonds he makes to grant him increased sense, strength and all kinds of things. So while at first it doesn’t seem like he’s physically a major threat, definitely more social threat with his manipulative ways, the more he gains members the more he gets stronger. No one notices it until he has what becomes the core members and every additional bot after.
When having a brawl when a power struggle happens cause someone doesn’t want him as leader, it’s clear his strength is unnatural as hell, and that makes others more loyal, or well fearful, cause he’s very much someone craving that power
So basically I just want to make him truly the biggest villain in the show, and the biggest threat, cause I deleted Megatronus and the corrupt council cause it didn’t work for my take on RID15
Also with Steeljaw’s siblings Sharpclaw and Phantomjaw (probably gonna change it to Phantommaw) were on the ship as well and do appear to assist but get pushed to the side as it’s clear that Steel is only looking for himself once he reaches a point where he’s the main guy
Not just from her strange obsession with mythology, fairytales, and urban legends, but also for her belief system.
For her, she believes that everyone has a good and bad, believing that it has started out ever since birth. But also believes that because of that, everyone needs to be saved and become completely good as she stated that only being half good is not enough because the bad will outweigh it, and people will always choose the bad side of themselves because the good side seemed boring so people who choose bad do bad things and eventually become bad people, forever removing the goodness onto themselves. An example Selina put was Mitzi. Explaining that because of her bullying and brattiness towards others, she never knew what it was like to be a good, even Bloom isn't safe from it as explaining that due to Bloom's insecurities, anger problems, and imposter syndrome, that only makes her half good and she too needs to be 'saved.' Selina thinks she's the only completely good person and is on a mission to save everyone.
One day, however, changed when Selina discovered she had magical powers when she was 10, a couple weeks after her 10th birthday. She was ecstatic, believing that god was the one who gave this to her to do the thing he couldn't do. Getting the "Lucifer out of them."
First, she practiced her powers on small animals, nothing major, just a couple of wild kitties and puppies(the only thing she felt bad about). Then, using it on bigger animals, like bunnies, cats, and dogs. She then secretly used it on people she believed needed to be saved and fixed, from the woman on the street to the boy in the park to Mitzi several dozen times. She only uses it secretly as she doesn't want to get caught for what she did, although she wished people will acknowledge her 'good deeds' and thanked her.
She made the mistake of showing them with Bloom one day, who was at the top of her fairytale interest and hyperfixation when they were preteens. Bloom wanted to tell everyone head to toe that her friend was a magical girl, but Selina said otherwise, only stating that she wasn't a magical girl, only a savior whose only mission is to protect everyone from their evil. Selina then pounced against Bloom, grabbing her neck and choking her, then(After a couple of pleas and cries from Bloom), used her magic on Bloom because Bloom is the one who needs the most 'saving' and she should 'thank' Selina later.
Her parents, Mike and Vanessa, however, think the opposite when they discovered Selina almost choking their only daughter to death . In a couple of hours later, Selina landed herself in handcuffs as Bloom was taken to the hospital. She spent the next months in Juvie and later a psychiatric hospital before being let off for good behavior, but after that, Mike and Vanessa banned Selina from ever going near Bloom due to her behavior towards her and Selina's last stunt to which Selina said "Bloom is now a lost cause. I have failed from saving her as the devil has taken over her, but I will meet her again. She will need my help once more."
It is unknown how Selina met the Fairy Godmother, Eldora, but Eldora has been watching Selina a couple of times. Even if Selina did bad things, Eldora believed she would change Selina, using her powers for real good, and would train her to become the next Fairy Godmother of the Legendarum World of MythLegends.
Selina then spent most of her life in the Legendarum. Studying, practing her magic learning more about the world of myths, and living in the world with Eldora, training to become the next Fairy Godmother and next Guardian. It seemed like Selina had changed her ways, not being the one she was before, the one from when she was 10-13 years old, like a changed person. While yes, she wasn't as aggressive as she was when she was younger, heck she saw Eldora as her grandmother, her beliefs were still there. She sometimes would rebell against Eldora, refusing to do her studies or do her prayer and, in response, would do forbidden magic, spells Eldora forbidden her to practice or even learn about, still thinking she was on a mission to save everyone from the darkness inside of them. She sometimes would even spy on the Legendarum people, analyzing each of their movements, deciding for herself if they were completely good or needed to be saved.
She one day overhead a couple of Myth Faires talking about a Wizard, moreover the creator of their world. Curious, Selina asked about this man, and they explained all about Acheron.
How he was a powerful, dangerous wizard who also had the Dragon Flame himself, using it to create the Legendarum. However, when he ruled it, it was with an iron fist. He had full totalitarian control of the people and basically everything in the Legendarum. Living there was basically living in hell itself that parents in Magix would threaten their kids to send them to the Legendarum as a way to make them behave in the past. It came to an end when Eldora had enough of his control and took it upon herself to stop Acheron. After his defeat, he was sealed in the Mythix Archive, a book he used a lot, and no one has ever found the book, or would to even look for it due to his reputation.
Selina became interested and skipped everything just to find Acheron. She was finally able to find him, and the Mythix Archive he was trapped in after some time, she grew fond of him, the way he talks and sounds sometimes during their conversations at night when Selina is supposed to sleep sometimes made her blush, but also made her furious, as Acheron explained his side of the story, how he only created the Legendarum to fix some people in Magix as he was growing tired of the 'injustice' and 'suppression' and Magix and no one, not even the Nymphs of Magix are doing anything about it. It was perfect, he said, up until Eldora came in and 'ruined' his hard work, 'ruined' everything he worked hard for, and 'brainwashed' everyone that he was the bad guy, not the one who was 'fixing' everyone's mistakes.
Hearing his story almost made Selina cry, being sad about how betrayed she felt of Eldora. She thought she would trust her, but no, Eldora 'ruined' the Legendarum World, and 'brainwashed' everyone that she saved them from darkness, even tho it was the total opposite.
Selina now had a new mission on her hands. She now needed to free Acheron, save everyone and fix everything, and bring back to what the Legendarum once was, but first, she needed to get rid of the bigger 'problem.' She attacked Eldora one night after the Fairy Godmother was getting worried about Selina's whereabouts, Selina demanded to figure out where her diary was as it contained all of the information of the Legendarum, every single myth, tale, and legend from head to toe, and also her Myth sepcter to take over the Legendarum world.
When Eldora, despite having her wings brutally ripped off and severely injured, refused to tell where they are, in fact, trying to convince Selina that what she was doing was wrong and that Acheron is manipulating her, Selina basically almost killed her, before imprisoning her, and attacked and nearly destroying Fairy Godmother's Mythical garden and her Cottage of Fairy-Tales that holds and protects everyone's dreams, wishes, fairytales, and Mythical Legends.
Selina did feel a bit bad as Eldora practically raised her as her own granddaughter, but she later shook it off, saying, "I thought Eldora was a fully good person, with such great intentions, but I guess I was wrong of her and didn't fully know her at all. She almost manipulated me just like everyone else if Acheron hadn't come in, and I should take part in the fault for that silly mistake of mine. But now I gotta fix every single mistake Eldora has made in this world and bring back the true ruler."
She also set a destination and her next attack towards the Magic Dimension, doing the thing the Nymphs, the Company of Light, and even the Winx can barley do.
Saving and fixing everyone and eveything from the darkness.
I FINALLY DRAW THE DESGIN OF SELINA GOOD LORD!! I was completely stuck on her lore up until Tuesday during English class when watching a movie of the Salem Witch Trials, and a couple of songs from Nirvana and Pearl Jam really helped me.
It was SO MUCH FUN redesigning her, especially in her outfit during her time in the Legendarum with Eldora and her current outfit. I'm excited about redesigning the Trix in both aus of mine(Precure and Gems of the Winx) and exploring the relationship of them and Selina.
My thoughts on Noli's lore being rewritten and what I'm doing instead (Warning: long post)
OK, first thing out the bat, why are 007n7 and Noli no longer best friends/partners in crime? I understand wanting to get rid of any lore Soul wrote concerning how bad of a person she turned out to be, but come on, man! As a noli77/voidburger shipper, my heart sank, finding out. You know that one mha fan that had a crying fit when it turned out dekubaku wasn't Canon, "This is the worst possible outcome!" Or something like that, I feel that way minus the crying. So here's what I'll do instead for my AU (I don't know if I can call it an AU if it's just the base game with my own flair but I don't know what else to call it)What if the void star is what turns Noil into an eldritch god? Noli is supposedly the leader of a cult called The Void Cult. So what if after him and 007n7's falling out, Noli looked for somewhere where he'll be appreciated and won't be turned away. I might make characters that are in the cult, but I'm not so sure yet.
It's no secret that the lore in miraculous is kind of all over the place, and is pretty frustrating to deal with. If I ever did a rewrite that keeps the same general plot and main characters, I'd completely overhaul it. But for KittyBella, that feels like a lot of work when I'm also having to write the changes to character dynamics and general setup from the kwami swap.
Unfortunately, there are a lot of writer unfriendly elements to the Miraculous Lore and Magic System that are both difficult to work with and that I personally dislike so much that I simply won't have fun working with them at all, so I'll still be changing some things.
This does leave me with an awkward gray area though of "things I would 100% change if this were a canon rewrite but that I don't know if I want to add to KittyBella."
I'm hoping writing them all out will help me decide, but I'm also opening this to you all, the potential audience for this fic to discuss. Any lore changes you think would be appropriate in a KittyBella AU, I'd LOVE to hear, and if you have opinions on what to add and what to save for a different AU, it would be much appreciated.
So without further ado, here are the changes!
Things that 100% WILL be in KittyBella:
The black cat is now required for the World Healing Wave/Miraculous Cure power
One of the most frustrating aspects of canon for me is that the Ladybug and the Black Cat are pitched as Equals: Ying and Yang, Creation and Destruction, Bad Luck and Good Luck. They're both required for the big wish and they're supposed to be equal partners.
But in practice, Ladybug is the only one who actually seems to be more powerful: between the akuma purification, the miraculous cure, and the magical anti-akuma charms that work for like one episode, Ladybug effectively has 4 powers to Chat Noir's one. Add that into the fact that the writers tend to overfocus on Marinette, to the point that she was made the sole guardian of the Miraculous and that Adrien actually got BENCHED FROM THE FINAL FIGHT in season 5, and it tends to look MUCH less like Ying and Yang and more like Chat Noir is relegated to. . .well. . .
I'm aware that Season 6 declares Miraculous Chat Noir is a power used to destroy memories or something, but this is a total ret-con, since that's not how it worked back in Oblivio. And even besides that, there are a lot of things the cure can do that should really be the black cat's job anyway, like destroying bread monsters or desubmerging Paris. So now, both the Ladybug and the Cat wielders have to be present for Miraculous Cure---it's a joint power.
All miraculous users can now purify akumas
Instead of making this a super dumb power that comes from the LADYBUG'S YO-YO IN PARTICULAR of all things, we're going to make this power available to ANY miraculous holders. Evil magic corrupts the akumas, miraculous magic purifies them/restores them to their natural state or whatever. We're gonna say it works just by catching it in your hands and doing the reverse of whatever the hell Hawkmoth is doing to them. Having something to catch them in like a yo yo is certainly helpful, but Chat's extension stick is nothing to sneeze at---you can stand on that and keep your hands free while zipping around.
Usual fanon changes to the 5 minutes and you detransform unless you "grow up" rule
Can. . . can we all collectively agree that part where Marinette and Adrien just suddenly "grew up" in the season 5 finale felt like a fever dream and ignore it? Cool, thanks.
Anyways, I'm just gonna use the familiar fanon rule that I think most of us thought was canon until. . .whatever that was: Your time limit slowly increases as you get more used to wielding a miraculous, increase your tolerance to magic, and finish growing.
So, like. If you gave an 8 year old, a 15 year old, a 21 year old, and a 35 year old a miraculous on the same day and none of them had any exposure to magic before and they were all naturally normal magic tolerance: the 8 year old would only be able to stay transformed for like 2 hours and would only have one minute after using their power. The 15 year old can stay transformed for like 8 hours and gets 5ish minutes. the 21 year old can stay transformed for 48 hours and gets a whole hour to use their power. The 35 year old can stay transformed for around a week and gets a day to use their powers.
However, having more magic tolerance increases your time limit, more experience with your miraculous increases your time limit, and if you start practicing when you're in adolescence, your tolerance when you reach adulthood will actually be BETTER because magic had time to adjust to your body when it was already making major adjustments. So if you had a 17 year old who'd been practicing since they were 13, they'd probably be able to stay transformed for up to two weeks and would have like 2 hours to use their powers---double the limit of a completely inexperienced adult.
Everyone in the Miracuclass is notable for having an unusually high natural magic inclination (Gabe also has high tolerance, Nathalie has regular tolerance, and Emilie has low tolerance which CERTAINLY didn't help). This allows all users to stay transformed as long as they don't use their powers for a full two days without any practice. If any akuma runs longer than that, they'll have to detransform, but nothing's taken that long so far.
The Peacock cannot create sentient life
This NEVER should have been a thing tbh. It just makes so many things on so many levels seem so questionable and needlessly complicates a lot. I do have tiers of how far I want to revamp the peacock's power since it's writer-unfriendly all around, but this is a must-have every time. Even if nothing else changes, this at least will.
Emily instead used the peacock to create a fertilized egg, which she could grow within herself and give birth the normal way. Basically magical in-vitro with a 100% success rate. Adrien's just a designer baby, not magically enslaved. Sentimonsters like the senti-Ladybug have no more autonomy than a robot, and have to be actively puppeted around by the Peacock holder to create convincing reactions. They can be told to do a specific thing, and will be stuck doing ONLY that thing until they're given new orders. They are barely a convincing simulation of life, say nothing about sentience and autonomy.
Guardian Order Re-Write
The Guardian Order seems INSANELY stupid and morally ambiguous the way it's written in canon. What do you MEAN you just left the six year old you kidnapped and starved all alone with a box full of magic nukes???? Why did you think that would ever work???? What do you mean all of your members are unwillingly trained from childhood??? What do you mean this stinky Su-Han man who just hates everyone is actually Fu's boss??? No wonder Fu is so incompetent bro, you all suck on every possible level! WHAT DO YOU MEAN THERE USED TO BE HUNDREDS OF OTHER BOXES OF MAGICAL NUKES BEFORE THE HUNGRY SIX YEAR OLD BLEW THEM ALL UP?!?!?!?!?
If I was revamping ALL the lore, I'd nix the ENTIRE guardian order and probably Fu too, but that's, again, a bit much for a kwami swap AU. So for the purposes of this one, I'll probably just rewrite them.
In my AU, there is only one Miracle Box, and it was created by mystical sages who called upon the power of the gods and stored the magic of the ones they were able to contact in the jewels during a time of MAJOR MAGICAL CRISIS. Think like, they were regularly getting attacked by Kaiju and monsters from other dimensions and crud. There are more magic forces in the world than just the miraculous, and they were created with the express purpose of keeping that magic in check.
While there were initially anywhere from 3 to 12 sages, most of em were killed in the initial struggle, and it's become the responsibility of a singular sage and their apprentice to keep these Miraculous jewels safe and to hand them to chosen heroes during times of magical crisis. We're working by Sith rules here, there are only ever two at a time, and their hero flunkies.
The sages are necessary in case any of the holders ever get too power hungry or start behaving dangerously. They're very carefully selected from master to apprentice to be people that will not want to use the miraculous for themselves, and are very intensely trained in intuition and people reading to only choose good holders and a good apprentice. They're very secretive too, and do their absolute darndest to keep knowledge of the miraculous from spreading too far, since they know it would be catastrophic if world governments got their hands on it.
An evil sage has happened exactly once. They started idealistic, as someone who wanted to hand out the miraculous during times of peace and use their extraordinary powers to help people. When their master refused, saying that the Miraculous were created to combat dangerous magical forces and are too powerful to use mundanely, they betrayed their master.
They stole the miracle box and tried to wield a bunch of miraculous all on their own. The power made them crazy and they just about destroyed the whole world with the crazy overuse of the power. They eventually tore themselves apart from the magical overload, and the master was able to recover the miraculous and use their power to set things to right, but it came at a great cost. I haven't figured out what this is yet, if anyone has ideas yeet em at me!
Fu is in an unusual situation, because while he's been the full master of the miraculous for quite some time, the world has been unusually magically quiet as of late, which means he's having trouble finding someone magically in tune enough to be his apprentice. I debate on whether I want to give him one or not, I'll cover that in the "questionable" section. If he has one, it'll be someone the Miracuclass' age or a little older, to act as their more direct mentor.
The "lack of magically in tune people" issue is also going to be used to explain why our heroes are teenagers instead of adults, and why the apprentice, if I pick one, is going to weild a miraculous sometimes too.
In any case, it's been 4 or 5 guardians now since there's been a major magical conflict that would merit handing out the miraculous, so Fu is flying a little blind here. Which makes it very unfortunate that HE'S the guy that gets stuck dealing with the Butterfly and the Peacock resurfacing. Suffice it to say, Miraculous and the modern world interact quite strangly, and he's making some things up as he goes.
Kwamis are more actively involved in using their powers
In canon, Kwamis are something of a slave to their miraculous holder. They're magically forced to obey their holder's orders, they get no say in who uses their powers even if it's someone they would never choose, and they become completely silent and null once the user transforms.
I dislike this for a lot of reasons. They're gods! Do we really think they'd be that subservient? And if you're going to use magically merging two sentient individuals as part of your magic system, AT LEAST BOTHER TO EXPLORE IT! That is such a cool concept that is SO wasted with the way miraculous handles it.
In my lore, a Kwami has to sort of gel with their holder for their powers to work properly. While canon writes it so that any holder can pretty much use any miraculous, we're not doing that here. Certain personalities work better with certain powers, and certain kwamis also work better with certain personalities. If you're butting heads with your kwami, your powers will not only be weakened by circumstance (think Max the linear thinker trying to use Lucky Charm and it's unintuitive logic), but it will also cause the actual magic to deteriorate. People who are on the outs with their kwamis will have shorter time limits on their transformation, smaller ranges on their powers, and just generally weakened effects.
Additionally, using a kwami that doesn't get along with you can be outright DANGEROUS, since their thought processes will merge with your own a little bit while transformed (this is how I'm choosing to explain Marinette's Ladybug Vision. I'm interpreting it as diegetic and as Tikki's thought patterns merging with hers. Everybody has some version of this). If you're radically different from each other, you'll feel yourself being pulled apart at the seams as your brains try to solve problems in different ways.
Also also, not all the kwamis get along or work well together. Trying to dual wield Plagg and Tikki wouldn't be pretty for you. Neither would trying to dual wield a serious Kwami like Kaalki or Sass with a chaotic kwami like Xuppu or Daizzi. This is a big reason why using multiple miraculous at once can be dangerous. Having multiple Kwamis personalities affecting your brain in ways that oppose each other makes you go insane. Add that into the magical overload slowly eating away at and corrupting your body (especially if you're not particularly tolerant to magic in the first place), and you will literally and figuratively explode if you try to use too many at once.
I mentioned in my Alya Analysis post that I want her and Tikki to schism and butt heads a little bit. They're both very confident and sure of themselves, but while Tikki lives up to her Sugarcube nickname, Alya has a little more feistiness and bite to her that makes them disagree on how to deal with injustice in the world. This will have the consequence of weakening Alya's capabilities until she and Tikki can come to a compromise.
But agreeing with your kwami ALL the time is a major no-no too. Imagine if your black-cat holder had just as much of a devil-may-care attitude as Plagg. They'd encourage each other to the point of dangerous negligence and break something very important. The ideal holder for a kwami is someone who is both able to work with their personality and keep their less savory traits in check.
Just as examples: the ideal holder for Tikki is someone who's creative like her. They're chaotic and tend to think in bursts of inspiration that help them navigate her oddball lucky charms. They're a little impulsive and never hesitate, which helps them enact their lucky charm plan even if it's a little nuts. But, they're also someone who's got an intense sense of justice and some bite behind them. Tikki is all sugar, so their holder needs to be a little spicy to properly utilize her powers as a fighting force. Someone who was exactly like Tikki wouldn't ever bother fighting, they'd try to talk everything out and forgive and forgive and forgive and compromise and compromise and compromise. That's not super effective either. This can be seen in both Marinette and Alya, it's what makes them good Ladybug holders.
The ideal holder for Plagg is someone who's. . . for lack of a better term, a bit of a little shit. Destruction is a power that works best when you know how to cause damage and like doing it at least to some degree. Good black cats are also a bit lazy. They prefer to watch and wait until they can take the problem down with a single strike, not micromanage it into submission. Black Cats also need to show the upsides to being selfish. Someone who takes a detour to help every single person and is constantly sacrificing themselves for the good of others will clash HARD with Plagg's style of helping others by taking care of himself. Someone who's too busy trying to save everyone else to think about what they want lacks the focus needed to wield destruction. But unlike Plagg, Black Cats can't be reckless with their powers. Destruction is simply too dangerous to have someone who uses it freely, so his best holders always have a lot of restraint compared to his own willingness to use his powers even when he's not attached to a holder.
You may notice, this leaves us with a major issue: how are Gabe and Nathalie using their kwami for evil if you have to be in tune with them for the powers to work? That leads in nicely to the next change:
The butterfly and the peacock are not miraculous.
I was gonna put this in the gray area section, but I changed my mind writing it. It's more work to keep them as miraculous. The butterfly and the peacock both work completely differently from any of the other miraculous: you're not really supposed to fight with them at all, you make champions to fight for you and they both have the freaky evil-izing power thing. They're supposed to create minions that lets you operate from a distance. They do not fit with the magical girl up close and personal fighting squad.
Now they're both dark corruptive gems from The Shadow Realm or something that let you manipulate others emotions into evil powers and force your influence onto things. It is the fastest simplest way to keep the same powers and to keep them as villains without having to rewrite things to make the miraculous powers consistent with each other. You can even keep Nooroo and Dusuu as their stewards but now they're evil corruptive entities or something.
This even lets you go ham on sending Gabe and Nathalie off the deep end by making these things eeeeeevvviiiiiillll magic that makes you eeeeevvviiiiillll the more you use them, but Gabe and Nathalie don't KNOW that when they start using them. Or hell, maybe they do and they're desperate enough not to care!
Like, I haven't hammered out the full Backstory TM for what these things are, but they sure as hell ain't miracles!
Some of the miraculous powers need to be changed
Having powers like the goat and the ladybug exist at the same time is really really bad for trying to understand the lore and the worldbuilding. If the Ladybug is creation, how come the goat is just better creation, (and how come the Peacock is even BETTER creation, down to being able to create sentient life)? Why is the rooster so ridiculously busted? You can just have (basically) any power you want? Why is Sass time travel, but then Fluff is just Extremely Broken time travel, and how come the Butterfly can just Give People Miraculous Powers?
If I was doing a full rewrite, I'd also massively pare down the amount of Miraculous there are. There are a whopping NINETEEN of them currently, which is way too much to juggle. I don't know if I'm going to get rid of any for the kwami swap, but SOME of them certainly need their powers changed if they stay. Which ones? It's a bit up in the air.
The ones I will for sure be changing are the goat and the rooster. Their powers are actively contradict established lore. There is no way I will be able to tolerate giving them their canon powers and write a narrative that feels cohesive at the same time. @princess-of-the-corner (sorry for the ping) has my favorite existing rewrite for their powers by giving them a Night and Day motif which I like. They give the rooster light manipulation that can range from lighting up a room to a flashbang to a concentrated beacon, which I'm stealing. They also give the goat dreamwalking, but I'm going to just give them the straight inverse with shadow manipulation. They can swallow an area in darkness, manipulate shadows, and hide people in them. This works for me with goats being a symbol of demons/evil.
I am also probably going to straight up GET RID of the rabbit. Fluff's power is simply too broken and overlaps way too much with Sass for me to be comfortable. Sass's power is a good example of how you can make time travel work without it completely breaking everything. Fluff's is not. So now Sass is the miraculous of time.
Unlike with a lot of these other miraculous, I don't even want to keep the rabbit for character focus reasons. Being the omni-universal steward of time who lives separated from The Now and has to be responsible for making sure nobody acts outside the way their supposed to is a very depressing and terrible power for anyone, but especially Alix. Alix is very aggressive, in-the-moment, and vivacious. She would NOT be just kicking around in the timeline and correcting people when they act in universe-altering ways. With my established lore, you could argue that it works to keep her sane (a user who's a bit less present would get easily lost in the many timelines and lose their anchor), but I'd honestly rather not have to deal with time travel. Just give her the snake if you have to.
That wraps up all the definite changes I think. onto the next category!
Changes that the lorehead in me would really like to make, but might be too confusing for what's supposed to just be a kwami swap
The thing about kwami swap AUs is that they're supposed to be mostly similar to canon and are not about fixing the magic-system, but are instead about how the character dynamics change when the roles and powers are shuffled around. Changing too much lore can get really confusing for both the audience and the writer.
For example, I won't be doing a deep-dive into the horror potential miraculous lore has in KittyBella (Sentimonsters being enslaved to their amok and also easily destroyable, Hawkmoth's presence creating a scenario where you have to supress all negative emotions and can't even deal with them healthily lest you risk becoming a raging supervillain, Guardian Amnesia, ramifications of kwamis using their powers without holders, etc.) because that has enough Implications that it deserves it's own AU and would be better explored in the context of our familiar setup and character dynamics, otherwise, much like Miraculous itself, I think there would be too much going on.
But, Miraculous Lore is deeply frustrating and inconsistent to me, so there are some things that I'd really REALLY like to change anyway. I need someone to either push me over the edge or reel me back in on these. I am screaming my need for assistance to the heavens and the void. I am about to mis-tag this post with the tags I might use on the fic so I can reach the potential audience so ya'll will tell me what you want because I am INCREDIBLY indecisive here.
More Miraculous Powers overhaul
Carrying on from the last point, I would probably change other kwamis powers to have more internal consistency and match better to real world mythology (probably everybody's powers except the fox, the turtle, and perhaps the bee), as well as massively pare down how many of them there were if I were doing a full lore rewrite---no more than 10, probably no more than 7.
That's too many differences for me to write effectively in this kwami swap, so now the question becomes: how far can I go?
If I were going to remove anyone other than Fluff for this AU, this is probably the order I'd do it in: the ox, the mouse, the dog, the pig, maybe the monkey, and maybe the tiger. If I hadn't rewritten the goat and the rooster's powers, then they would be the first to go, even before Fluff probably because I think they're THAT stupid.
If I were doing a full show rewrite, I'd also probably remove the peacock completely, since it's powers completely overlap with either the butterfly or the ladybug, but I'm almost positive that will change too much for KittyBella. The peacock being damaged and Nathalie's role as Mayura take up far too much of the plot as-is for me to be comfortable axing it.
If I do decide to keep everything though, I feel like I want to change some of their powers up, simply because I don't like the way a lot of them work. Take the dog for example: that's a really weird and hyper-specific power that doesn't fit well with concepts as broad as creation and destruction and time. The mouse and the tiger both have fine(ish) powers, but those are still really hyper-specific concepts when compared to elements or illusion. The pig miraculous representing joy fits lore-wise, but the way the power works is really weird and is either completely useless or completely broken depending on when and how you utilize it. The ox's power is literally just a "nuh-uh you can't beat me when I put up my everything-proof shield," and the monkey seems like it was created solely for fighting other miraculous users.
Here's my crack at just editing their powers:
Xuppu's power can stay the same, although I might choose to make his concept Reality/Truth instead of Disruption (I am 100% axing the -ion suffix rule because it's needlessly limiting). We just have to ever so slightly tweak it to say it extends to disrupting all magic and powers, not just miraculous ones. This means that any other hypothetical enemies I want to throw at these guys like a vampire or a shadow demon would also have their magic cancelled. This is a dangerous all-or-nothing type power though, because it also cancels out the abilities of your allies, and cancels out any sort of magical weaknesses somebody might have had (a vampire can't turn into a bat, but also no longer burns in the sun and probably still knows how to use a shotgun). It's a miraculous that's very situational in it's uses, and since one of the powers it cancels is the all-powerful Miraculous Cure, it's usually not helpful for the show.
I also know that the show has a thing going where the different layers of the miracle box represent Ying and Yang and then the five Chinese elements, then the Chinese zodiac, but since I already killed off Fluff and that theme with her, I'm instead going to try to make it so every Kwami kind of has an opposite/comes in pairs. As I mentioned in the first section, Ziggy and Orikko represent night/shadows and day/light, while Tikki and Plagg are obviously creation and destruction. Trixx and Xuppu are going to be a pair with one representing illusions and the other representing stark reality.
The ox is going to instead gain the power of strictly physical invulnerability. You can't be hurt by physical attacks, but you can still be brainwashed or hypnotized or subjected to good old fashioned taunts and emotional manipulation just like anybody else. It's domain is now strength. It's opposite is the dog.
The dog now has the domain of loyalty. It's power is basically the ox but for your brain. You can't be brainwashed, hypnotized, tricked by illusions, or otherwise swayed from aiding your allies. In addition, you gain an innate sense of where all your allies are even if they're separated from you by magical means and even if you didn't know where they were before using the ability. The name of the power is now Pack Bond. The dog and the ox are both good support miraculous' but dogs struggle to deal with mostly physical opponents, oxen struggle to deal with mental ones, and both struggle with some of the more extreme magical abilities.
The pig still has the domain of joy/jubilation, but now instead of the weird heart's desire vision thing, it fills all willing targets within a certain radius with joy, energy, courage, and willpower. It's a really helpful ability that's great for boosting team morale, but it's not great if you need to be sober and careful, since it tends to make people reckless and a little too chipper to be super focused and task oriented. It also can't be used to just break an akuma out of brainwashing unless their motive for getting akumatized was "I just wanna be happy/I don't wanna feel sad anymore," since the target has to be willing. Also, I'm changing the name of the power to Celebrate. I would have gone for Rejoice, but that's the transformation phrase lol. It's opposite is the tiger.
The tiger now has the power of intimidation. You can target an individual and fill them with crippling, paralyzing fear. This miraculous is incredibly effective, but it is single target so it's not great if you're dealing with a large group of opponents, and sometimes particularly strong-willed or aggressive individuals react with fight instead of flight or freeze. The name of the power is now Ambush. It's opposite is the pig.
The mouse gets the domain of the body and can shrink and grow ala antman. Power is now named Minimize or Maximize depending on which one you're using. It's opposite is the dragon.
Speak of the devil, the dragon's domain is the elements/natural forces. It's powers are all exactly the same except now it gets the five Chinese elements (Wind, Water, Fire, Earth, and Wood). It's opposite is the mouse, as one represents a creature's impact on nature and the other represents nature's impact on creatures.
The snake and the horse are the same, and I'm choosing to justify it as Space and Time simply being the two opposing forces that control the universe. They both warp the universe, just in opposite ways.
Bee and turtle are also the same, opposite each other (one is aggression/offense/attack the other is protection/defense).
So yeah my major dilemma is, do I alter everyone's powers this way? Can I get rid of the dog, the pig, and the ox? The monkey and the tiger? I'm not removing any of the main 5 and I don't think I plan to drag KittyBella out for all 5 and then some seasons. I kind of want to end after 3-ish seasons, so it's not like most of these extras will play major roles anyways. If they do, I'm seriously debating just having an existing team of 5-7 dual weild instead of dragging everyone else in, cuz that seems a little excessive.
Five Charges of Your Power
The miraculous all have a very cool, cohesive five-segmented design that gets totally wasted with the way I rewrite the timers, and tbh they're still kinda obsolete with the way canon writes the timers. You're telling me these things that are less powerful when minors use them and are therefore not to be used by minors most of the time are specifically designed to indicate when a minor's using them?
So, to preserve this cool design element, I like to make it so you can have multiple charges of your power the more experienced you get. At full power, you have five uses of your power before transforming back. But again, I'm stuck on if I actually want to add this or not, since it might make my power system too complicated to follow when we're also trying to keep track of the kwami swap.
Alternatively, I could also make it so you DON'T have a detransformation timer when you use your power, you merely have charges of how many times you can use them, and the kids only get one charge until they get more experience. But I feel like that takes a lot of the tension out of some of our identity shenanigan scenes, since they're basically never gonna be under threat of detransformation, so I don't know that I wanna write it like that.
Adjusting the peacock's powers
Even after we've removed the peacock from the miraculous framework, it's STILL stupid! It's basically just a knockoff butterfly that manages to be more powerful since your sentimonster is under your direct command and doesn't have emotions or goals of it's own.
So we gotta fix that. If I didn't need to care about the Mayura plotline and only needed to care about the Emilie one, I would just say Emilie used the butterfly to get herself pregnant (or akumatized gabe and gave him the power or vice versa) and the magical overload put her in the coma, but since I do need to care about Nathalie, I do need to keep the peacock around.
We've got two options for this. The first one is that the peacock is designed to work in tandem with the butterfly. Since they're no longer miraculous, I can make it so that they don't have to be capable of independent operation. Sentimonsters can only be created for Akuma villains. You can't just make one and have it do what you want.
While this solution allows for the least amount of changes to the canon powerset, it does require me to put in some extra legwork in their backstory to explain why the malevolent emotional manipulation magical entity also has a sidekick that lets you make constructs, and I don't know that I wanna do that.
So instead, my thought was to change the peacock's powers the same way I did for the other miraculous. Now, it lets you create constructs you can project your conciousness into and puppet them around. This means that our heroes are PERSONALLY fighting against Mayura instead of fighting a proxy she's empowering the way Hawkmoth is. I like this better, it lets Mayura be a more effective second in command and lets her do the usual Villain's Right Hand Man job of personally screwing with the heroes while the villain schemes.
The constructs can't have any power you want: they can be any shape you want but they're basically just puppets at that point, so you usually wanna make it something that's small enough to move around but big enough to be threatening. You can puppet multiple constructs at once, but you only have so much awareness, so they start to get less effective if you're trying to control too many. A sentimonster possessed by Mayura is basically the default sidekick/babysitter to any akumatized villain when she shows up, and she makes fights much harder.
While the powerset is certainly better for story writing, it might be too big for KittyBella, so which route are we thinking would be better?
That took less rambling than I thought it would to be honest. I just would really like to hear people's thoughts on what kinds of changes they'd prefer to see, since I genuinely don't know which I'd rather do: make internally consistent lore at the risk of making it too complex to follow in a kwami swap as well, or compromise on some of the lore to spend more time on character dynamics.
And if you all have thoughts on lore changes you'd like that I DIDN'T include here, feel free to chime in! I'd love to know, as well as anything else miraculous/KittyBella related (or literally anything else I like being yapped at).
Description of Bretony: Part 1 - Introduction and Breton Ideologies (Repost from Reddit)
Part 1: Introduction and Breton Ideologies
by Debentien Massilde-Joulais
3E 406, Evermore, the Illuminated University of King Edrick
Bretons are characterized by outsiders as the result of the intermingling between the local Nedic people and the Direnni Elves. Even the name of Breton derives from the word beratu meaning half and another common word often used is Manmer. Often seen as fickle, flamboyant and prone to bickering, but also as great mages, knights, intellectuals and merchants. Bretic intrigue can put Cyrodiil shame and compete with Morrowind. While this is true, this isn’t the whole picture.
Unlike other people in Tamriel Bretons have always been divided, with language being the only aspect that truly unifies us. A mage in Daggerfall acts differently than one in Northpoint, a knight in Wayrest has different morals than one in Jehanna, a merchant in Evermore is interested in different avenues than one in Camlorn. The main cultural and religious divides among the Bretons lies in 4 distinct ideologies: Merophilic, Alessophilic, Nordophilic and Wilder. Though it should be mentioned that whilst they are divided into 4 ideologies, in reality there are differences inside this ideologies too as each kingdom, fiefdom, village maybe even household and persons take their own interpretation of them how ever they see fit.
The Merophilic Bretons are those who emphasis their Elven and Direnni ancestry, sometimes to the detriment of their human ancestry though that isn’t common. They are the most critical of the Empire believing that no foreigners should rule over them. Historically they have fought for the Direnni against the Alessians and had to be brought in by force in the Empire under Hestra and later Reman and Tiber. They respect knowledge and magic over all aspects of life, some live secluded away in towers scattered around the province, seeking to emulate their Direnni ancestors.
You can find Merophilic Bretons in Ravenia, the eastern shores of Lesser Bretony*, Dellesia up to lake Gellen* in the north and Lacen* and Veregille* rivers in the East, the Bjoulsae basin and most of the Western Reach*. The most important cities are: Daggerfall, Anticlere, Dwynnen, Alcaire, Menevia, Evermore, Dunkarn, Caerdan, Jehanna, Dunlain, Farrun, Karthgran. Though it should be mention that all of these regions are also home to large Alessophilic, Nordophilic and Wilder minorities.
In terms of pantheon structure** they worship Magnus, Phynaster, Auri-el, Jephre, Mara, Reymon Ebonarm, Kynareth, Arkay, Stendarr, Julianos, Zenithar, Dibella and Meridia. The head of the pantheon is Magnus. Along with Magnus the other members of the so called Magical Triad, Phynaster and Julianos, are also important with each being associated with different types of mages Magnus with the great wizards of legends, Phynaster with hedge wizards and great masters of magic and Julianos with novices and apprentices. Though that isn’t their full domain. Magnus also takes a role more similar of Imperial Akatosh than his Altmeri counterpart being associated with the heavens and also with time. Phynaster is also a god of exploration, sailors and the sea a memory of him leading the Direnni to Balfiera. Julianos is very much a good of the masses with him sometimes having a role more similar of Dibella or Zenithar, he is the one that binds contracts, he is the teacher of magic to young ones and he is a keeper of old knowledge. Auri-el is a god of aristocracy and ruling, whilst Meridia is the redeeming knight and patron of questing knights.
The Alessophilic Bretons are those who adopted Imperial cults and care not for for their ancestry, they are perfectly comfortable as a mix of man and mer. Unlike the Nordophilic and Merophilic Bretons they care for the present and the future and not the past. They are the most favorable to the Empire, being the ones who welcomed Hestra, Reman and Tiber. During the Alessian invasion of the Hegemony they were divided either helping the Hegemony or the invaders. They very much respect wealth more than anything, some call them worshipers of money rather than the gods. Alessophilic Bretons also form the majority of the Bretic diaspora.
You can find Alessophilic Bretons in Masconia, Wrothgar*, the western shores of Lesser Bretony*, the Viridian basin, Cambray, the Systres and also as minorities all over the province. The most important cities are: Wayrest, Gauvadon, Northmoor, Daenia, Camlorn, Glenpoint, Farwatch, Kambria, Bangkorai, Ardem.
In terms of pantheon structure Alessophilism is close to a perfect copy of the Imperial pantheon, with some additions from local or elven gods. Just like in the Imperial pantheon Akatosh is the head god. The gods of the pantheon** are Akatosh, Mara, Kynareth, Dibella, Zenithar, Julianos, Stendarr, Arkay, Talos, Auri-el, Magnus, Phynaster, Jephre and Reymon Ebonarm. Unlike their merophilic or nordophilic brothers they have deep ties to the Imperial cults of Akatosh, Zenithar and Talos adopting them without any trouble. This has resulted in a bit of a divide between the Chantry of Akatosh and the Temple of Auri-el over the years as Akatosh in his role as dragon god of time and king of the gods has resulted in the cult of Auri-el loosing all of it’s power over the masses remaining just a cult of the nobility. A similar conflict happened between the Cult of Talos and the Anvil of Ebonarm, but that resulted more in a stalemate between the too and less in a complete victory for the Imperial cult like with Akatosh and Auri-el. Most Alessophilic myths are either complicated due to their syncretism with the Imperial cults or direct copies of Cyrodiilic ones.
The Nordophilic Bretons are those who claim descent from the Nords of the first Nordic Empire and the local Bretons. They are the most anti-elven of all Bretons and emphasis their human ancestry over their Elven one. Historically they founded the Pale Order and whilst they joined against the Alessians due to their loyalty to the Nords they also hated the Hegemony and were the first to break away. They are the best fighters among the Bretons and they respect honor and martial prowess. They are also renowned sailors, fishermen and whalers. In the 2nd era the kings of Western Skyrim even settled some in Haafingar due to a rise in the need of whale blubber.
You can find Nordophilic Bretons in Rivenspire and as minorities in Wrothgar*, Western Reach*, Cambray, Lesser Bretony*, Haafingar, the Eastern Reach and Craglorn. The most important cities are Shornhelm, Northpoint, White Haven, Crestshade, Markwasten, Torrecan, Oldgate, Normar, Helkarth and Raven Spring.
Their pantheon is a mix of the Nordic and local Bretic one, to them the head of the pantheon is Kynareth. The gods of the pantheon** are Kynareth, Arkay, Mara, Dibella, Julianos, Stendarr, Talos, Tsun, Shorn, Phynaster and Jephre. Nordophilic Kynareth is more similar to Nordic Kyne than she is to Imperial Kynareth, she is vengeful, stern, but she is also caring, this is due to her role as both a sea and wind goddess to the them. Shorn is an interesting concept as he represents both the per-corruption version of Sheor and his soul which is kept safe by Kynareth. This is due to them needing to separate Sheor which just like any Bretons they detest from a heroic Shor of the Nords thus resulting in the creation of Shorn. The cult of Akatosh and Zenithar also have little to no impact on them, Zenithar’s role being taken by Dibella and Julianos, while Akatosh’s is taken by Shorn, Arkay or Kynareth. Tsun is a carry over from the Nordic pantheon, he replaced the worship of the Bretic Reymon Ebonarm and unlike the Anvil his temple is quite friendly to the Cult of Talos. Phynaster here is more a sea god rather than mage and he is also seen as mostly human by Nordophilics.
The Wilder Bretons are the Bretons who lived on the outskirts of society be them in rural areas or wilder regions such as the plains of the Bjoulsae or the moorlands of Lesser Bretony*. They are less a cohesive group, but more a collection of smaller groups such as the druids, wyrds, Bjoulsae Horsemen, Selensii of the Alik’r and many smaller ones.
The Druids and the Wyrds are quite similar, they are the inheritors of ancient Nedic traditions, they mostly keep to themselves and are isolated from the rest of Bretic society. They can be friendly, neutral or down right hostile to outsiders depending on the circle. The main difference between the druids and the wyrds are the fact that the Wyrds are made out of only female members, where as the druids are not. They worship Jephre, nature, wind and water spirits, Daedric Princes such as Hircine, local spirits, constellations and many more beings.
Bjoulsae Horsemen or River Horse Bretons live in the Bjoulsae Basin, Bangkorai and some tribes reach far south into Hammerfell. They are nomadic group that diverged from the Druids centuries before the Direnni Hegemony even formed. They are more open to outsiders than some Druidic or Wyrd circles, though they are still distrusting. They hate the Reachfolk and the Nords due to centuries of conflicts. Their whole society is centered around the Bjoulsae river and the Viridian lake. The only permanent settlement of theirs is Ain Kolur which now functions as the meeting place of all clans and home to the high priest of the Bjoulsae. Their pantheon is completely distinct from the Bretic one though some deities are similar. The head of their pantheon is the “Great Swallow who Sings”, he is generally attributed to Arkay.
The Selensii are very unknown even in High Rock and Hammerfell, they are the descendants of the Bretons who lived in northern Hammerfell prior to the Ra Gada invasion. They either live in Redguard cities and adopted either the Yoku pantheon, the Imperial one or a mix of the two and live as second class citizens or in the wilds of the Alik’r isolated from the rest of the world and keeping to old traditions. It should be kept in mind that the Selensii are distinct from the Redgaurd Alik’r nomads, though the two groups are somewhat cordial. The name is thought to have come from Salas En one of the Direnni successor states in Hammerfell. The Redguard word for them is Wekhossi, though its etymology is unknown. Their pantheon** is only made out of 4 gods: Mara, which is the head of the pantheon, Magnus, Reymon Ebonarm and Arkay.
Mentions:
Lesser Bretony* = Glenumbra from ESO
Lake Gellen* = the lake around Alcaire
Lacen River* = the river that flows in the Iliac, it starts from lake Gellen
Veregille River* = river that flows in the Iliac, the city of Menevia lies on it
Western Reach* = Wrothgar from ESO
Wrothgar* = Northern Stormhaven from ESO, the lands south of the Wrothgarian mountains
Pantheon** = the names are standard Imperial, Elven or Nordic ones rather than local Bretic names