While most of the game follows a sewing and general textile theme for pulling together the world, the rest is all wish fulfillment, and weapon designs are definitely falling into the latter category.
I want to avoid stereotypical JRPG weaponry for Lovestitch; no swords, rods, staves, or daggers allowed, save for the Relic Needle and Scissors which are like swords. I've been trying to come up with my own things that better fit my imagination, but it's been a struggle to come up with more than four potential ideas.
I'm tired of the way claw weapons are stereotypically set up, where the blades are positioned on the back of the hand and thus mew mostly have to keep mewr fist closed to wield them, so the most wish-fulfilling weapon design will be claw gauntlets. As the name kinda hints at, the blades or puncturing points are on the digits/fingers rather than extending from the back of the hand. As a plus side, mew can mix up your slashes with punches too! It's the weapon class i've put the most thought into
Next up are weapons i can't really easily describe with a short name, but it sorta fits the theme of the claw gauntlets: weaponized leg armor. The way i envision them in my head is that the armor goes from upper thigh to the bottom of the shin and the expected damage-dealing spot is on the shin. Since these are plushies fighting, they've got no shin bones to worry about and this is as good a weapon as any. I want to call them something like "combat greaves" but that excludes the the cuisses which are still important for kneeing attacks.
All the remainder of the ideas are weaker than those two. I had mind to go with an idea where weapons and armor slots would all be the same and the armors mew equip could be for damage or defense and it was up to mew to balance them but the more i thought about it the more it either limited weapon ideas or forced the need for more armor slots.
I COULD make an armor slot for shoes specifically and then make a weapon that's essentially ice skates weaponized but then I'd have a shoes armor slot to deal with.
I could keep it down to head, body, arms, and legs for armor slots but then I'd need a decently varied pool of weapons to put in there. All this not to mention that i haven't even come up with a magic focused weapon yet! There's much idea work to be done to get this system fine-tuned and i'm still working on it!













