Day 21-22: Wide macro zigzag
WMZZ for short. Basically it's applying a macro zigzag turn to an alternating square knot rather than a single square knot sequence:
And I came up with two methods!
This is the first method I came up with- weaving the turn like the original macro zigzag method but at a larger scale.
It works but it came up with several problems. As I've said before wide weaves are tricky to deal with; the weave cuts the corner off the turn weakening the zigzag shape; and the design goes through cord at a slightly different rate than a regular alternating square knot.
Overall I kinda think it's a bit more effort than the design's worth but it should be acknowledged for it's style, and also because it handles color in a different way than the second turn method.
Taking a step back to how the cord length differs from an alternating knot, there's a phenomenon here that appears in more than just the weave turn. If you were to un-weave the turn and lay the project straight, it may look something like this:
^The weave sections are like open squares- a 'gap,' so to speak, capped on both ends with a square knot. On the right I've labelled the rows of square knots, with two configurations, A and B, depending on if the row has all square knots (A) or the two open square loops on the sides (B).
Regular alternating square knots have an equal number of A and B rows. Each cord generally switches equally between the roles of base and outer cord. But weaves are always capped with an A row for structure with no B row between them, so certain cords spend more time in one role.
On the diagram on the bottom I wrote the length in PL for a regular alternating square, and the adjustments on each cord for if there's a gap. Make the cord longer (+) or shorter (-), adjusting more or less depending on the number of gaps in the project as a whole.
The second turn method I came up with; it fixes the problems I had with the weave- it's easy and fast, pointy, and goes through cord evenly- same as an alternating square. (At least it does if there's an equal number of left and right turns.)
To build a pointy turn, start building the rows of knots incomplete, at a diagonal. When you're at the point where the row has one knot, turn the project and start building knots with the new orientation. Increase the number of knots per row at a diagonal, mirroring the first half of the turn.
^A view of the knot orientation (left), and a shorthand diagram for pointy turns (right). The shorthand diagram matches the turn like this:
There's an impression of circles in the alternating square, and the diagram follows that.
I made two samples, to test the weave and pointy turns and see if they worked. The weave ended up like this:
^There's a longer section of alternating square in between each weave, which I built once I realized a short alt section makes it look like a wrinkly straight project :/
Here's the process for one of the weave turns:
^Tightening the weave by tugging on the loops
^securing the weave by building the square knots, tightening the weave the whole time.
The pointy turn sample came out way more satisfactory. So pointy! So uniform! So much less struggle!
Here's the process for a pointy turn:
^Building the rows down at a diagonal and turning the project
^Building knots in the new orientation
^Mirror the diagonal of the first half until you have a full row