As someone who is 100% on the rejection route, and was very happy to reject the rejection magic. I do love how you deal with the magic types. I've played a lot of IF's where rejecting magic just defaults you to the weirdo who insane for not wanting sparks out their fingers. But your treatment of it gets it not as a mere negative (a pure rejection, as it were) but as positive trying to hold onto something. Rejection magic is a thing (much to MC's dismay) rather than a non-activity.
Thank you!!
I think my treatment of rejection magic is borne of two things: one, I love 'emotion superpowers' where something happens to a main character in times of stress, even if they can't or won't control it. Magic bursting out and changing MC especially when they don't want it to feels v appropriate for the story, and a hell of a fun thing to write!
And then, on top of that, I come from primarily a TTRPG background. 'Failing forward' isn't exactly the right term for how I'm going about rejection magic, but I think it's a similar idea. Something happening will always be more interesting than nothing happening: so having the resistant path just be like 'I don't want magic and as such don't have to deal with it' isn't a route I was as interested in!
Which is a lot of rambling to say I really appreciate this ask haha, and I'm very excited about this specific route!! I think it'll be really great for MCs who do not want to be here--or, if nothing else, do not want to be permanently changed by the Fog...and have to deal with it, anyway.















