⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☐ 3 Star Pass
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
We can stella match this pretty easily now! The same strategy as my 7 clear. Using weakness build (DMG to Weakened delta/triangle protocores) and only 1 Ardent Oath. Needs familiarity with claymore.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2026-06-03 6:28 PM
Protocore stats that will help: ATK, DMG to Weakened, Oath’s Strength (beta/cube mainstat), Expedited Expedited (beta/cube mainstat).
Fight notes:
- Strategy: Interrupt Magus's hat phases with resonance skill; the first at around 50% 4x HP, and the second at around 20% 2x HP. Hat phase is when the camera zooms out and Magus starts twirling its baton.
- First weakness:
-- Start with first resonance skill -> active skill. Bait an empowered support skill from the first attack if you can.
-- Quick spam of charged attacks after you get your 3 claymore stacks.
-- Hold off on second resonance skill (shieldbreak) until the hat phase starts. This has to trigger at 1:30 or earlier for timing purposes. If it takes too long for this hat phase, I prefer to reset the fight.
-- In weakness, quick charged attacks and support skill only.
- Second weakness:
-- Don't delay on resonance skills here. Use them right away.
-- In weakness, use 2 active skills and oath.
- Third weakness:
-- Hold first resonance skill until the hat phase starts. Ideally, trigger it by 0:30 or earlier.
-- Second resonance (shieldbreak) at 0:13. Get 2 active skills in this weakness.
⠀⠀⠀☑ Stella Match⠀⠀☐ Brute Force
⠀⠀⠀☐ 3 Star Pass
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
The same strat as my 7 clear. Using weakness build (DMG to Weakened delta/triangle protocores) and only 1 Ardent Oath. Needs familiarity with claymore.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2025-11-30 8:06 PM
Protocore stats that will help: ATK, DMG to Weakened, Oath’s Strength (beta/cube mainstat), Expedited Expedited (beta/cube mainstat).
Fight notes:
- Strategy: Interrupt Magus's hat phases with resonance skill; the first at around 50% 4x HP, and the second at around 20% 2x HP. Hat phase is when the camera zooms out and Magus starts twirling its baton.
- Because Otherworldly Visitor's resonance skill and support skill take a long time, you have to be stricter with timing if you're running with low stats.
- Only use support skill when it's empowered, or when Synergy (yellow bar) is full.
- First weakness:
-- Start with first resonance skill -> active skill. Baiting empowered support skill from the first attack will help with timing.
-- For its fire breath attack, there seems to be a small delay before the breath here compared to 7 and 9. I adjusted by waiting a smidge longer before dodging it.
-- Quick charged attacks after you get your 3 claymore stacks.
-- Hold off on second resonance skill (shieldbreak) until the hat phase starts. Using support skill will help it along. This has to trigger at 1:30 or earlier for timing purposes. If it takes too long for this hat phase, I prefer to reset the fight.
-- In weakness, quick charged attacks only and support skill only.
- Second weakness:
-- Don't delay on resonance skills here. Use them right away.
-- In weakness, use 2 active skills and oath.
- Third weakness:
-- Hold off on first resonance skill until the hat phase starts. Using support skill will help it along. Ideally, trigger it by 0:30 or earlier.
-- When you reach 0:20, don't use support skill until shieldbreak.
-- In weakness: active skill -> support skill -> quick charged attacks until it's dead.
⠀⠀⠀☐ Stella Match⠀⠀☑ Brute Force
⠀⠀⠀☐ 3 Star Pass
⠀⠀⠀☑ Video
⠀⠀-------------------------------------------
Because that one more blue card is taking forever... we brute it! 4/5 match, weakness build, Oath Recovery at least 12% needed to get a second oath in at the very end.
𝐕𝐢𝐜𝐭𝐨𝐫𝐲── .✦
𝐒𝐭𝐚𝐭𝐬── .✦
𝐕𝐢𝐝𝐞𝐨── .✦
𝐍𝐨𝐭𝐞𝐬── .✦
2025-07-18 9:18 PM
To maximize Firepower generation:
- Keep an eye on your Zerom stacks and refresh them often.
- Do the full basic attack rotation. The last (4th) hit of basic attack generates increased Firepower.
- During the 4th step of the basic attack combo, you can animation cancel after the first gunshot and it will still count. You'll see me doing that a lot in this fight.
Fight notes:
- Success for this relies on being able to quickly generate Firepower, and navigating around the hats/fire puddles.
- Sometimes you can skip the hat phases which helps to clear faster. Resetting until you skip the first hat phase is an option.
- Manual target on Magus during the hat phase.
- 1st and 3rd Battlefronts: Use Ground Breach as soon as it comes back up. Get at least 1 Focus stack.
- If there are still too many hats up after Ground Breach, you can consider killing some of them to make the fire puddles more manageable later on.
- 2nd and 4th Battlefronts (shieldbreak): Bait and push Magus against the wall so he doesn't get tossed around by your hits.
- 2nd Battlefront (shieldbreak): Keep doing the charged attack combo until oath becomes available -> Ground Breach.
-- Charged attack combo: CA -> 2BA, or Active skill -> 2BA
-- Charged attacks and active skills let you skip to the third step of the basic attack combo.
- 4th Battlefront: Don't use Ground Breach. Keep doing charged attack combo until the last second -> oath.