It's a herrr again this time with lore and basic mechanics!
Z-514 Oaklynn is at first a rare monster that can appear at doors 80-75. She of course won't let the expendable in first encounter but manage to give her something 'shiny' and she will be open to doing services for them. Shinies can be found around the facility in drawers, side rooms and underwater areas; they glow so it would be hard to miss. Once acquainted she can offer the following at the beginning of a run in a separate menu in the sub. Expendables can relax and sit around in her room if they please, and can talk to her. She is mostly calm and has a tired neutral voice;sometimes she can be rude and snippy but she's just tired from a previous run. Expendables can only purchace one service per run. After a service has been completed she will be out of commission for the run. Any next appearance will be her laying on the ledge in Sebastian's shop resting. Yes you can tell her hi and still give her shinies, leave it next to Seb and he'll give them to her.
Distraction Initiation; Distracts Abomination and makes them less of a threat during the chase in the maintenance tunnels: $1,750 Kroner
Assistance In The Dark; Will help with generators at the final Searchlight encounter (2-7 generators depending on players): $1,350 Kroner
Eye Surgery; Will save you from Eyefestation and Gautlets: 1,000 Kroner
Random item; What's she got? Was it good? Who knows. Ask her about it in her room and for a small fee the random piece of gear could be yours! Items are not guaranteed to be good so be grateful: $150 data
Items possibilities from most to least likely;
3 Batteries
Flashlight
SPR-INT
Blacklight
The Necrobloxicon
You can also spot a sea bunny or a few in her room that has burrows you can trade with too.
The rest of the gang:
Z-631-1 Max & Z-631-2 Marlene: Will distract and prank the expendable while having a chance to take their items and data. If they take the keycard to the next room, they will 'accidentally' drop a code breaker for the expendable to progress.
Z-112 Ronnie: Will pull expendables out of lockers and hiding spots in an attempt to get Anglers to kill them (Will not appear in the first searchlights encounter)
Z-109 Wayne: Will trip, push, and grab expendables to put them in harms way when AFK too long or not paying attention. (Pushing/Grabbing into holes, electrical puddles, etc)














