Boris
A short form game where 2 players play an improvised interrogation where one player is the interrogator and the other the suspect. To start this game, the suspect will leave the room and the interrogator will get the suggestion of a location and a crime that the suspect could have committed. Usually it is best for this to be a unique crime that lives outside of the world of regular crimes. Once the suspect is called in, the interrogator will randomly give unconnected hints of what the suspect is guilty of. The goal of the suspect is to admit what they did correctly. For example if the suspect “Stole vintage baseball cards in Miami” the interrogator might hint that the suspect really loves tropical weather or sports. While the suspect is guessing the interrogator can call in Boris who is a gigantic, invisible, improvised, thug of an assistant to the interrogator. When the interrogator calls in Boris, the suspect should be afraid of him and have big reactions to Boris coming in. Then the suspect will improvise as if Boris is beating them up or torturing them until the interrogator called Boris off. The interrogator can call on Boris whenever, but should pace it for comedic value and use it when the suspect guesses wrongly.
In this scene the interrogator never want to directly tell the suspect what they are guilty of, the suspect will always mime being tortured by Boris, and clues should be given one at a time with location usually coming prior to the crime committed.









