interaction aesthetics
ATTRIBUTES ◻️ Lenz et al use ‘Interaction Vocabulary’ as a tool to deconstruct interactions. By pairing attributes together by experiential quality, it works as a framework for designers. Interactions are separated into three levels, the functionality level (What), the interaction level (How), and the experiential level (Why). The How-level refers to “the sequence of perception and action (133)”. The Why-level explores the “psychological needs and emotions emerging through an activity” (127). Designers are, thus, encouraged to explore both relations during the design process. By clarifying and stating the experience and matching it to the interaction attributes, it ensures a smooth process towards the desired product.
SPATIAL SEPARATION VS SPATIAL PROXIMITY
1. (Excercise)
2. (Reflection) We explored the attributes of spatial separation versus spatial proximity. Spatial separation: not feeling as a part of it, feeling of distance Spatial proximity: personal contact, feeling of relatedness, safety (you know exactly what you did), being a part of it, intensive examination of details.
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We chose to compare different ways to choose a show on Netflix and we placed it on a scale ranging from separation to proximity. Old TV Remote: set commands, metaphorical distance from the TV itself, less freedom to do what you want, need to press several buttons to search through Netflix, delay in feedback Smart Remote: feels like you’re using a pointer, usually has a lag and delay in feedback, physically unnatural for the arm, direct manipulation Xbox Kinect & Voice Control: removes the barrier of using something to directly commanding the product, can lag a bit, relies on a set of commands Mouse Cursor: manipulate the screen efficiently, instant feedback Trackpad: more natural than the mouse, but is similar, uses your fingers to navigate the cursor, instant feedback Touchscreen: hand-held, versatile, personal contact, direct manipulation at our fingertips
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Our team decided to explore the metaphorical space of products rather than physical space. Everyone one of these uses direct manipulation. We found that voice control did not really belong on the scale and we weren’t sure where to place it since it is dependent on the technological limitations. It removes the barrier of using a device to directly commanding the product, but there are certain set commands and words to say.
citations
Lenz, E., Diefenbach, S., & Hassenzahl, M. (2013). Exploring Relationships Between Interaction Attributes and Experience. DPPI 2013 Praxis and Poetics, September (3–5), 126–135.












