MY QUAKE MAP IS FINISHED!
After 2 months of development, it is now public on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2685634807
Finally can work on other things now lol
seen from Türkiye
seen from United States
seen from Japan
seen from United States

seen from Malaysia

seen from Malaysia
seen from China
seen from United States

seen from Malaysia
seen from United Kingdom
seen from United States
seen from United States

seen from United States
seen from United Kingdom
seen from Brazil
seen from Netherlands

seen from United States
seen from United States
seen from United Kingdom
seen from Brazil
MY QUAKE MAP IS FINISHED!
After 2 months of development, it is now public on the steam workshop! https://steamcommunity.com/sharedfiles/filedetails/?id=2685634807
Finally can work on other things now lol
So apparently netradiant was reading textures from random quake 3 mods I had installed...problem is that using those textures (particularly from CPMA, a competitive mod that changes a bunch of things) could get me into licensing troubles and I don’t want to risk it. Removed them and now I have to re-texture a bunch of shit in a map I’m making; might as well start a different project imo as this one wasn’t going that well in the first place.
made radiant use splatoon’s font because why not
stuff
Got the ingame models to work, going to retexture this room for the next major map update.
Looks much better now honestly
Had a new idea for a vertical arena, might not finish it though.
Originally was going to be a spiral staircase, decided it was too much hassle and didn’t fit the theme of the map.