I know I'm still a noob DM, but hard disagree on this take.
"You should avoid injury in this fight by rolling around on the ground for the next 20 minutes." is perfectly reasonable.
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I know I'm still a noob DM, but hard disagree on this take.
"You should avoid injury in this fight by rolling around on the ground for the next 20 minutes." is perfectly reasonable.
So, i began DM-ing a DnD party lately. And i guess here is my storydump for that.
Out group is a stoic Dragonborn Fighter with a giant Greatsword, a half-elven warlock that cant remember who her mentor is, and a human sorcerer from a noble family that seems useless at first glance.
The lot get the mission statement to rescue a village blacksmiths child, who presumably is lost in the hills outside town. In the hills, there is an arbitrary landmark tower thats been unused for months, and a very obvious cavernentrance.
Of course, without even checking perception, the party proceeds to desperately try to enter the tower for about 45 minutes, Climbing the walls, ramming the door, magehand-opening it from the other side. They end up getting some rope through the gitter, let the magehand reach the rope, make a knot around the bar holding the door, and reaching it out again so the fighter can hoist the bar up. I was not prepared, so i gave them a more or less generic skyrim-watchtoweresque interior without any chest. Two bedrolls, not in use for months lie there. Of course they took the bedrolls...