Alliance Normandy SR2 redesign: Deck 3
The crew deck sits in the middle of the ship, where the hull is widest. This is where design for a larger crew really comes into play.
Sleeping and other bodily functions
The main bathrooms are roughly the same shape and location as in-game, but people walking by no longer have a great view of the showers every time the doors open.
Enlisted racks
24 enlisted racks line the corridor to the main battery, housing the bulk of the rank-and-file. Bunks are stacked two high, with uniform lockers to one side and coffin-lockers under the mattress.Footholds in between sets of bunks let you can reach the top without stepping on the one below.
Junior officers' quarters
I assume a spaceship needs more technical expertise and less grunt work, so the crew is weighted towards officers and highly-trained technical specialists. These specialists fill non-command roles and bunk with the junior officers. Joker (flight lieutenant) and Traynor (comms specialist) berth here. So does Kaidan, because at the point he came aboard the guest stateroom was occupied by Khalisah Al-Jilani, and bunking with marines would muddy command waters because he seriously outranks Vega.
Bunks are two-high with coffin lockers just like the enlisted racks, but officers rate four inches more elbow room and two inches more to stretch out their toesies. They also get a bit more privacy, a little more storage, and access to the lounge overlooking the eezo core*.
*I gave them a lounge because in ME3 you occasionally find officers chatting at a table in the middle of the bunk room, and if anyone did that while I was trying to sleep three feet away I'd commit murder.
Senior officers' country
Miranda's old quarters, which Liara claims in ME3, are large enough to house the entire senior staff in staterooms, with one extra for guests and a shared head. Each room has one permanent bunk (two inches wider and four longer than junior officers; swank) and one fold-out upper-bunk in case of extra passengers.
In Sunset and Evening Star the first thing Shepard does on the Citadel is sign on a first officer**, old navy hand Lieutenant Commander Nguyen. The first thing Nguyen does is fill the missing weapons and ops roles (she heads the navigation department herself, since it's a small ship).
With Shepard in the admiral's quarters on deck 1, First Officer Nguyen gets what would have been the captain's cabin on the crew deck (except while Primarch Victus and his aide were aboard; when she gave up her quarters to the turians). Mukerjee, the head of ops, gets the slightly-larger-than-standard cabin intended for the XO.
Garrus has the 'extra' stateroom, as their liaison with the turians. He keeps the desk folded for space and sleeps crouched in one corner; the bunk is useless to him.
**Shepard delegated something! It's a Mass Effect miracle!
Vital ship functions
Main battery
The main battery looks exactly the same, except Garrus isn't sleeping in the corner or constantly fiddling with the guns. In fact, he's never fiddling with the guns. He and Silva were spending hours re-calibrating the thanix cannon to their own preferences whenever the other person's back was turned, and Nguyen stepped in and banned Garrus from the armory before it moved from passive aggression to murderous-interspecies-diplomatic-catastrophe.
AI core
Access to the AI core is from the battery corridor, not through the medical bay.
Medical bay
The medbay is divided into a front office, the main med bay, and an area for major surgery or isolation. There's also a small private cabin for the two members of the medic corps who assist Chakwas.
Life support
The life support corridor has another four enlisted racks, bringing the total enlisted berths on the crew deck to thirty. Life support itself is basically unchanged, except for some added Important Keep People Alive machines. Like engineering, life support systems are also spread throughout the ship.
Food & leisure
Mess & galley
The mess seats 32. It's also all-watch meetings are held, and occasionally movie screenings. Crew can grab shelf-stable snacks, cereal, or recent leftovers from self-serve areas outside the galley, or collect the meal currently on offer at the counter.
The galley feeds three shifts three times a day each, and one watch's breakfast comes immediately before the previous watch's dinner. About a week out, stores of fresh produce are gone, so a lot of food is frozen, freeze dried, or reconstituted. There's always something to eat; one of the two big pots is almost always full of soup, if not both Bread is made from scratch (flour keeps indefinitely, bread doesn't), and there's a flat-top as well as a six-burner range. The food storage in the galley and nearby walk-in are only what the cooks expect to need for the next two days or so; food actually makes up most of the Normandy's cargo, stored on deck 4.
Observation lounges
The observation lounges, important for crew morale and sanity on longer missions, are differentiated by volume. Starboard is generally used for quieter conversation, reading, solo gaming, or study. The Port lounge is for parties and games. (There is no free wet bar, this is a military ship).
Normandy redesign posts
Intro
Loft
Command
Crew
Engineering
Hangar














