For @geckosquid, @bergeronprocess, @boymagicalgirl, and @neopolitansworld
Musical Hero Taisen: Tatiana’s Briefing - The Bomber Girls Cures
The Bomber Girls Cures
Genre: Country Rock
District: Metro Division
Relations to NSR: Interim Charters of the Metro Division in Neon J and 1010’s absence
Instruments: Instruments associated with their favored genre
Tatiana: Mayday, Zuke, listen closely. The Bomber Girls Cures look like duelists from the Wild West and act likewise. Think of your upcoming spar with them as a showdown much like showdowns you see in those old Wild West films. They usually split up to cover more ground during their patrols throughout three points of interest: Barraca Mansion’s front yard, the goods station in the northernmost point of the Metro Division district, and Maritime Warp, the shipyard that built the landing craft Neon J sailed on when he fought in the Border War. All 3 of them await you at the goods station this time around; word from Cure Quick Draw’s reached my ear that they wanted to match the atmosphere of a duel they’d seen in a movie. The Bomber Girls gave me insight into their abilities because they thought you’d want to know what to expect. Cure Quick Draw is the most athletic Cure in the Trio; she’s fast, but Cure Calvary says that she seldom knows what she’s doing in her haste. Cure Calvary’s a friend to quadruped beasts. Expect to see her ride into battle on horseback and be careful lest you get trampled. Cure Arrow’s a mistress of the ranged attack. Her arrows of light are infused with armor piercing magic, which means that Bio-Tactical Shields won’t be as effective. The Bomber Girls have a particular liking of Big and Rich songs; they told me that they plan on singing Leap of Faith during their spar with you two. I don’t know about you, but I like that song.















